SlashForge - Combat Trail Creator
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $50. The latest store price is $50, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About SlashForge - Combat Trail Creator
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
- Art & Visuals > VFX
Create unique sword trails and melee slash effects by controlling their shape, movement, textures, colors, timing, distortion, and more; all through easy custom editor tools.
43 production-ready trails that work out of the box are included. Simply attach one to your weapon and start using it. It does not need a character with an animator, would even work in an empty game object.
It can be used for any type of melee combat (or any field where procedural mesh trail effects and sword trails might be applicable)
Core Features:
Supports Unity 2022.3 -> Unity 6.5
Supports URP and HDRP
No VFX Graph required
Runtime procedural trail generation
Easy set-up, see trails working on your character in just 5 minutes
Easy Customization and Creation of trails thanks to Custom Editor workflows
Trails are stored as Scriptable Objects so they are reusable and organized
40+ Production-Ready Trails to just drop in and see it work
Works for any art style: Anime, Stylized, Realistic or Custom Art Styles
Does not need an animator, works on any object
Extensive visual documentation with supporting videos
Auto-merge feature for the textures that are used together
Bezier Smoothing for Smooth trail curves even at low fps
Your own textures integrate seamlessly into the same creation workflow
Allows multiple trails from the same source to be Batched
Features to optimize for use in mobile
One trail = one mesh, one draw call, one material; many deeply customizable layers, multiple slashes!
Useful info baked into the mesh in case you want to make your own shaders/materials:
UV0: Stretched UVs
UV1: Distance-Based UVs (they stay where they were created)
VertexColor.R: Segment Lifetime
VertexColor.G: Total Trail Lifetime
VertexColor.B: Trail Endings (for smoothening where they end)