About Skyscraper Constructor
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
A skyscraper construction tool made for game developers with performance, quality, and customization in mind.
Let the asset handle the heavy lifting so you can focus on the creative parts.
Procedural Construction
Generate custom buildings in real time, modularly and directly within the Unity Inspector or at runtime. Includes walls, grounds, floors, roofs, pillars, balconies, prefabs and more. Free geometry along splines. Automatic cuts for windows, doors, elevators, etc. Clean, seamless Meshes. Smart, customizable LODs.
Performance
Fake interiors with randomized tiles, allowing for nearly endless stories on a single mesh face, with each floor being unique. Perfect for large worlds or streaming systems. Mesh creation powered by Unity Job System, Burst, and advanced Mesh API. Suitable for runtime generation.
Linked Modules
Buildings can be created using interconnected modules, allowing for quick and easy configuration - for example adjusting shapes, floor counts or flattening directions.
Demo Scene
More than 20 game-ready buildings you can drag and drop into your scene or create variations from. Styles included: Manhattan, Bronx, Miami, Berlin.
Optimized Shader Graphs
Shader Graphs designed to work seamlessly with the generated meshes. Fake 3D interiors with randomized tiles. LOD-based parallax, window edge shadows, random blinds and more. Organized into sub-graphs for easy customization.
Let the asset handle the heavy lifting so you can focus on the creative parts.
Procedural Construction
Generate custom buildings in real time, modularly and directly within the Unity Inspector or at runtime. Includes walls, grounds, floors, roofs, pillars, balconies, prefabs and more. Free geometry along splines. Automatic cuts for windows, doors, elevators, etc. Clean, seamless Meshes. Smart, customizable LODs.
Performance
Fake interiors with randomized tiles, allowing for nearly endless stories on a single mesh face, with each floor being unique. Perfect for large worlds or streaming systems. Mesh creation powered by Unity Job System, Burst, and advanced Mesh API. Suitable for runtime generation.
Linked Modules
Buildings can be created using interconnected modules, allowing for quick and easy configuration - for example adjusting shapes, floor counts or flattening directions.
Demo Scene
More than 20 game-ready buildings you can drag and drop into your scene or create variations from. Styles included: Manhattan, Bronx, Miami, Berlin.
Optimized Shader Graphs
Shader Graphs designed to work seamlessly with the generated meshes. Fake 3D interiors with randomized tiles. LOD-based parallax, window edge shadows, random blinds and more. Organized into sub-graphs for easy customization.