Unity
Sky Clouds HDRP: Fluffy Cloud Shader for Amplify
By KAMGAM
$39.99
Rated 0.0/5 from 1 ratings on Unity.
About Sky Clouds HDRP: Fluffy Cloud Shader for Amplify
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Sky Clouds is a cloud system (shader + meshes + scripts) that gives you beautiful fluffy clouds that look great at close range but also from a distance. Easy to use with no coding skills required. Simply drag in the prefabs into your scene, configure the materials and you are done. Clouds surface shows animations and uses tessellation for close up details. Full source code is published because as a developer I know how annoying it is to not have source code access. There are a lot of parameters for this shader to customize your clouds (details in the manual). There are shader variations available with improved tessellation (for very big clouds) and no tessellation (for low-end mobile devices). Check out the shader in the Amplify Editor, you can tweak the tessellation there. For cloud mesh generation I recommend the excellent Mud Bun tool. Unity 2022.3 or higher is required (LTS releases strongly recommended). If you are on 2022 then please upgrade to the most recent LTS so you get HDRP 14.0.4+. The asset works on its own but you will need to get the Amplify Shader Editor if you wish to edit the shader graph. WebGL is not supported. VR is not tested (tested on Oculus 3) - It is under investigation. This is for the HDRP ONLY. It does not support URP or the Built-In renderer. This is not a VOLUMETRIC CLOUD (ray marching) or weather system. In order for the (experimental) cloud intersection system to work you will have to add some prefabs to your camera and your clouds. Setup tutorial in the manual. It is just one script and two clicks. The intersection system only works as RUNTIME in the GAME VIEW, not the editor scene view. Look for cloud prefabs in the Assets/Kamgam/SkyCloudsHDRP/Runtime/Prefabs folder or simply use the SkyClouds shader on your own meshes. If you want to have camera/cloud intersection color fading the add the CloudObserver script to your camera and follow the setup guide in the tutorial (do not forget to also add colliders and SkyCloud scripts to your clouds). Done, no more setup is needed. If you like this asset then maybe you will like these too: Settings Generator (One Settings UI + API for all render pipelines), Mesh Extractor (Separate your assets into useful parts within seconds), Power Pivot (Edit, Rotate, Scale, Snap & Pivot Editor), Exclude from build (Exclude any files and directories from build).