Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About SkinnedMesh Combiner
- Tools, Systems & Learning > Development Tools & Automation
DEMO
If you use Skinned Mesh Renderers you could probably combine them for extra rendering efficiency. Give your GPU a break by optimizing its workload!
Roughly speaking for each mesh and each material Unity has to send 1 draw call to the GPU to be rendered. With SkinnedMesh Combiner, you could turn an object with 16 meshes, 1 material each (16 * 16 = 256 Draw calls!) down into a single mesh and a single material, resulting in only 2 draw calls!
This optimization gives you the performance freedom to fit more characters, obects, and fun into your games!
This tool is intended to be used to combine SMRs or SMRs with MRs. Unity provides a built-in method for combining regular meshes (with no skinning, boneweights or blendshapes) which is Mesh.CombineMeshes(), so if that's what you need I recommend using that instead.
Restrictions
ALL meshes and textures involved in combining MUST have Read/Write enabledALL textures for each mesh must share the same uniform dimensions or they will be ignoredOnly a single blendshape (shape key) frame (0-1) is supported
If you use Skinned Mesh Renderers you could probably combine them for extra rendering efficiency. Give your GPU a break by optimizing its workload!
Roughly speaking for each mesh and each material Unity has to send 1 draw call to the GPU to be rendered. With SkinnedMesh Combiner, you could turn an object with 16 meshes, 1 material each (16 * 16 = 256 Draw calls!) down into a single mesh and a single material, resulting in only 2 draw calls!
This optimization gives you the performance freedom to fit more characters, obects, and fun into your games!
This tool is intended to be used to combine SMRs or SMRs with MRs. Unity provides a built-in method for combining regular meshes (with no skinning, boneweights or blendshapes) which is Mesh.CombineMeshes(), so if that's what you need I recommend using that instead.
Restrictions
ALL meshes and textures involved in combining MUST have Read/Write enabledALL textures for each mesh must share the same uniform dimensions or they will be ignoredOnly a single blendshape (shape key) frame (0-1) is supported