Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $23.50$2350. The latest store price is $47$47.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$47$47
Latest store price
$47$47
Unity First Price 2026-08-06 2026-08-06
$23.50$2350
Unity New Release Discount 2026-08-06 2026-08-20
$23.50$2350
Unity New Release Discount 2026-08-06 2026-08-20
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Skill Tree Pro is the skill tree asset that just makes sense: place your nodes on a grid and the tree connects itself. Build interactive skill trees, talent trees, upgrade maps, perk screens and ability unlock menus without manually wiring every edge. Drag-and-Drop Setup: Add skill nodes to the tree, move them into position, and let Skill Tree Pro automatically generate the edges between adjacent nodes. Easy UI Customization: Customize icons, colors, locked/unlocked states, descriptions, level text, cost display, edge colors and button feedback to match your game's style. Connect Your Own Systems: Skill Tree Pro does not force a wallet, save backend or ability system on your project. Use the provided events, result objects and validation hooks to connect your own save system, currency system, stats, abilities, quests, achievements or server checks. Inspector or Code Workflow: Hook up functions directly in the Inspector with UnityEvents, or drive the tree through code with APIs for unlocking, refunding, querying, saving, loading, refreshing and changing edges at runtime. Multi-Level Skills: Create skills that can be purchased once or upgraded through multiple levels, each with its own cost and optional rules for unlocking neighboring skills. Multi-Currency Costs: Use simple one-currency costs or structured multi-currency costs such as gold, gems, stars, tokens, fragments or any custom currency IDs your game uses. Pan and Zoom: Move around the tree and zoom in or out with the included UI setup, making large progression maps easier to explore. Simple First, Flexible Later: Start with a basic tree in minutes, then scale into more complex use cases with reusable SkillDefinition assets, manual edge overrides, hidden branches, refunds, respecs, custom validation and runtime graph changes. Great for incremental games, RPGs, action games, roguelites, metroidvanias, idle games, strategy games, survival games, adventure games, MMOs, talent systems, perk trees, upgrade maps, ability unlock screens and any project with connected progression.
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