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Sizely — Build Size Auditor for Unity preview
Unity

Sizely — Build Size Auditor for Unity

By BBV Studio

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $21. The latest store price is $30.

Recorded prices for Sizely — Build Size Auditor for Unity 4 price observations from Oct 13, 2026 to Nov 2, 2026. Lowest recorded price $21. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Oct 13, 2026: $30. Unity First Price 2026-10-13 2026-10-13 Oct 13, 2026: $21. Unity New Release Discount 2026-10-13 2026-10-27 Oct 13, 2026: $21. Unity New Release Discount 2026-10-13 2026-10-27 Nov 2, 2026: $30. Latest store price Oct 13, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$21Unity New Release Discount 2026-10-13 2026-10-27
$21Unity New Release Discount 2026-10-13 2026-10-27
$30Unity First Price 2026-10-13 2026-10-13

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Sizely — Build Size Auditor for Unity

  • Tools, Systems & Learning > Development Tools & Automation
Your build gained 30 MB between two releases and nobody knows which asset did it.

Unity's own build log gives you a wall of file paths, not the texture someone left uncompressed for iOS or the atlas that got packed into two output files. So the size creeps up release after release, until a store limit or a download-conversion chart forces an emergency audit — and by then the change that caused it is fifty commits deep.

Sizely turns every player build into a size report you can act on.

See where the space went:

What a device actually downloads, not just what the file weighs (Android)
The compressed size of every group inside the APK or app bundle, beside the same content uncompressed
Package and output-file size breakdown
Size by asset category
Largest individual assets
Assets packed more than once

Compare builds

Save a snapshot for each release
See total size delta between versions
Find what grew, shrank, was added or removed
Compare changes by category, output file and individual asset
Assets matched by GUID, so a renamed folder or package is not a thousand deletions

Find bloat

Uncompressed textures for the target platform
Large textures that may need review
PCM audio
Assets packed multiple times
Large assets in Resources

Guard build size in CI

Run the same comparison headlessly after a player build. Set a growth budget and fail the pipeline when the build exceeds it. Sizely names the assets responsible in the log and can export the report as JSON. Separate exit codes distinguish a real size regression from a configuration error.

Sizely works from Unity's own BuildReport and, on Android, from the APK or app bundle it just built. There is no extra capture step and no intermediate path to maintain — build normally, then open Window → Sizely → Analyze Build.

Supported platforms: Android (APK/AAB), iOS and Windows
Unity: 2022 LTS – Unity 6
Editor-only and read-only: Sizely never builds a player, modifies your assets or writes anything into your Assets folder.

Unity price last checked .

Prices and availability may change.