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Sitting MoCap 04 preview
Unity

Sitting MoCap 04

By Morro Motion

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Sitting MoCap 04 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 1, 2026: $15. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Sitting MoCap 04

  • Theme > Modern
  • Art & Visuals > 3D
Sitting MoCap 04 has arrived! Are you feeling Tired? Well MorroMan sure is from all of these Sitting at Desk Studying, Note Taking, and Exam Writing animations. It's all putting him in the right shape for some Sleeping at Desk motions too. Sitting MoCap 04 has all of these and more, just waiting for you!

This package features 24 motion capture animations for a bipedal humanoid character engaging in various studying and sleeping actions while sitting at a desk. MoCap at 60 and 30 FPS along with custom made chair animations. Updated Morro Man included.

Compatible with Morro Motion's other packages and Unity's Mecanim system, Sitting MoCap 04 is a great source of sleepy and student related animations.

Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!

*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.

*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.

*all animations are made for the Unity Game Engine.

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