Unity
Sinister - Soundscape + Music Cues
$4.99
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Sinister - Soundscape + Music Cues
- Audio > Sound Effects & Ambience
- Audio > Music
- Theme > Horror & Gothic
A horror-themed soundscape generator element, that comes together with a series of music and sound effects cues.
The soundscape generator comes in the form of a prefab you can just add to your scenes. The generator will procedurally generate the soundscape by playing the ambiences (made of layers, that you can easily mix to your preferences), and also by taking care of playing the cues (events or music).
You can play them using the public PlayCue method, or let the generator play them randomly (for music cues only).
You can also change the ambiences and cues tracks, and have as many as you want, adding them to the predefined arrays (events and music).
Or you can even use the loops and cues with your own code, as normal audio files.
* 6 AMBIENCE LOOPS: 2 basic layers, 1 presences layer, 1 noise layer, 1 drama layer and 1 full loop (in case you don’t need layers)
* 12 EVENT CUES
* 13 MUSIC CUES (about 6 minutes of music)
A total of 31 tracks (wav files)
The soundscape generator comes in the form of a prefab you can just add to your scenes. The generator will procedurally generate the soundscape by playing the ambiences (made of layers, that you can easily mix to your preferences), and also by taking care of playing the cues (events or music).
You can play them using the public PlayCue method, or let the generator play them randomly (for music cues only).
You can also change the ambiences and cues tracks, and have as many as you want, adding them to the predefined arrays (events and music).
Or you can even use the loops and cues with your own code, as normal audio files.
* 6 AMBIENCE LOOPS: 2 basic layers, 1 presences layer, 1 noise layer, 1 drama layer and 1 full loop (in case you don’t need layers)
* 12 EVENT CUES
* 13 MUSIC CUES (about 6 minutes of music)
A total of 31 tracks (wav files)