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Single Material Texture Blend URP preview
Unity

Single Material Texture Blend URP

By BurningAs.

$9.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Single Material Texture Blend URP 3 price observations from Jun 20, 2026 to Nov 2, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Jul 25, 2026: $9.99. Unity Permanent Decrease 2026-07-25 2026-08-01 Nov 2, 2026: $9.99. Latest store price Jun 20, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity Permanent Decrease 2026-07-25 2026-08-01
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Single Material Texture Blend URP

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Single Material Texture Blend URP is a mobile-focused shader package for blending a second texture layer directly into a base material.

It is designed for developers who need decal-like surface details, dirt, paint, ornaments, damage, stains, color variation, or material transitions without adding extra overlay meshes, additional material slots, or decal projectors.

The package includes Lit and Unlit shader variants, custom material inspectors, opacity mask support, optional normal maps, vertex color blending, and independent horizontal and vertical fade controls.

The main goal is practical production use on mobile hardware: fewer unnecessary objects, a simple material workflow, and controlled texture sampling. Features that can increase cost, such as normal maps and opacity masks, can be enabled only when needed.

Suitable for mobile games, stylized environments, modular walls, floors, props, architectural surfaces, and any scene where artists need fast overlay texture blending inside one material.

Unity price last checked .

Prices and availability may change.