Simple Skill Forge:No-Code Skills, Skill Trees, Loadouts & Combos w/ JSON Export
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity Permanent Increase 2026-09-26 2026-10-03 | |
| $9.99 | Unity Permanent Decrease 2026-07-30 2026-08-06 | |
| $39.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Simple Skill Forge:No-Code Skills, Skill Trees, Loadouts & Combos w/ JSON Export
- Tools, Systems & Learning > Development Tools & Automation
THE FOUR FORGES
- Skill Forge — Define skills with two-level dynamic properties (skill-level AND rank-level), multi-rank progression with upgrade costs, prerequisites, 12 cross-forge reference fields, and optional modifier linking. 5-step wizard with 6 genre templates (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike).
- Skill Tree Forge — Build talent trees with grid-based node layouts, parent-child connections, branch groups, point costs, level requirements, and single-level dynamic properties. Nodes reference skills from any Skill Forge database.
- Skill Set Forge — Create loadout templates with typed slots, skill assignments, and threshold-based set bonuses (equip 3/5 for bonus effects). Supports modifier assets on bonuses. Single-level dynamic properties.
- Skill Combo Forge — Define skill sequences with ordered steps (required/optional), alternate skill choices, timing windows, branch groups, and threshold rewards with modifier effects. Single-level dynamic properties.
DYNAMIC PROPERTY SYSTEM
No hardcoded fields.
You define your own Categories, Flags, Numerics, and Texts in each wizard.
Skill Forge supports TWO levels — skill-level AND rank-level properties.
Your game, your properties — works for any genre.
JSON-POWERED CONTENT PIPELINE
Export your schema as Full JSON, Light JSON, or Markdown.
Generate your skills either by hand or paste into an AI LLM of your choosing.
A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of skills for your databases.
Generate skill trees, loadouts, or combos based on these generated skills that import directly into your database.
Every JSON schema includes detailed AI instructions, format examples, and validation guidance.
GENERATED CUSTOM EDITORS
Every wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.
No Unity's default "Element 0, Element 1" entries in your Inspector.
WHAT GETS GENERATED (per wizard)
Type-safe enum of all codes
ScriptableObject database with full runtime API
Custom Inspector editor with search, sort, filter, pagination
Populated .asset file with all your data
RUNTIME HELPERS
- SimpleSkillHelper — Check prerequisites, evaluate upgrade costs, query cross-forge references, find skills by item/enemy/quest code, prerequisite chain traversal, and affordability checks
- SimpleSkillTreeTracker — Track node unlocks with point spending, cascade resets, branch tracking, and full save/load snapshot support
- SimpleSkillBarManager — Manage skill set loadouts with equip/unequip, threshold-based set bonus activation, and save/load support
- SimpleSkillComboTracker — Track active combos with timing windows, automatic progression across all defined combos simultaneously, threshold reward triggers, and save/load support
- SimpleSkillComboEvaluator — Static combo evaluation, progress checking, next-valid-skill queries without instantiating a tracker
EDITOR UTILITIES
- Batch Icon Assignment — Assign icons to skills, trees, sets, or combos in bulk by scanning a sprite folder
- Database Export — Export any generated database as clean JSON with resolved property names
12 CROSS-FORGE REFERENCE FIELDS
Every skill can link to data from companion forge packages — all stored as plain string codes, no hard dependencies:
SIF (Simple Item Forge):
- Granted by item (skill books, scrolls, equipment passives)
- Required equipment (weapon requirements — bow for arrow skills, staff for magic)
- Produces item (conjure food, crafting skills, gathering yields)
- Reagent costs (arrows, soul shards, catalysts consumed per cast)
SEF (Simple Enemy Forge):
- Summon enemy (necromancer minions, pet classes, conjured creatures)
- Learned from enemy (Blue Mage skills, monster absorption)
- Taught by NPC (class trainers, weapon masters, move tutors)
- Effective against factions (Holy vs Undead, type advantages)
- Restricted to faction (racial abilities, covenant skills)
SQF (Simple Quest Forge):
- Unlocked by quest (class quests, mastery trials)
- Rewarded by quests (reverse lookup — "Learned from: The Archmage's Trial")
CHARACTER CLASS SYSTEM
When paired with Simple Attribute Forge character templates, all 4 forge types gain character class restrictions.
Filter skills, trees, sets, and combos by class at runtime.
Works with manual class names too — SAF is optional.
SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)
When paired with Simple Attribute Forge, unlock modifier references on skills, ranks, and set bonuses.
Fully automatic detection — just import both packages.
Own both packages? They become one connected system.
Import Simple Attribute Forge into the same project and Simple Skill Forge automatically detects it — no setup, no configuration, no code changes.
Every skill gains a Modifiers section in the wizard and in the generated custom editor — drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects.
Character template assets enable class restriction checkboxes across all 4 forges.
The JSON content pipeline is SAF-aware too.
Schema exports include modifier format and AI instructions for generating skills with modifier integration.
Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.
Re-import SAF later and it all comes back. No lock-in, no broken builds.
SIMPLE ITEM FORGE INTEGRATION (Optional)
When paired with Simple Item Forge, unlock item code dropdowns for skill-item relationships.
Fully automatic detection — just import both packages.
Every skill gains 4 item reference fields: granted by item, required equipment, produces item, and reagent costs.
Link item databases in the wizard Setup step — codes populate automatically.
The JSON content pipeline is SIF-aware too.
Everything round-trips safely. Remove Simple Item Forge — zero errors. Re-import later — links restored.
SIMPLE ENEMY FORGE INTEGRATION (Optional)
When paired with Simple Enemy Forge, unlock enemy and faction code dropdowns for skill-enemy relationships.
Fully automatic detection — just import both packages.
Every skill gains 5 enemy/faction reference fields: summon, learned from, trainer, faction effectiveness, and faction restriction.
Everything round-trips safely. Remove Simple Enemy Forge — zero errors. Re-import later — links restored.
SIMPLE QUEST FORGE INTEGRATION (Optional)
When paired with Simple Quest Forge, unlock quest code dropdowns for skill-quest relationships.
Fully automatic detection — just import both packages.
Every skill gains 2 quest reference fields: unlocked by quest and rewarded by quests.
Everything round-trips safely. Remove Simple Quest Forge — zero errors. Re-import later — links restored.
INCLUDES
- 15-page HTML documentation (multi-page + single-page format)
- 2 demo scenes:
ARPG Skill Demo (browse skills, rank up, unlock tree nodes, equip loadouts, cast combos in a 4-tab interactive UI)
Soulslike Cross-Forge Demo (7-tab demo showcasing integration with all 4 companion forges — browse items, enemies, quests and see how they connect to skills. Requires SAF + SIF + SEF + SQF installed.)
- 6 genre templates with example skills (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike)
- Zero runtime dependencies — generated output is plain ScriptableObjects and enums