Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $31.50. The latest store price is $45.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $45 | Latest store price | |
| $31.50 | Unity New Release Discount 2026-07-16 2026-07-23 | |
| $31.50 | Unity New Release Discount 2026-07-16 2026-07-23 | |
| $45 | Unity First Price 2026-07-16 2026-07-23 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Simple SeedTree
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Nature & Countryside
Simple Tree Seed is a spline-based procedural tree generator for Unity. It generates stylized, optimized trees in the Editor or at runtime using seed values.
Instead of saving large 3D models in your project, you can save parameters as ScriptableObject presets to generate meshes on the fly.
Features:
- Procedural generation of trunks, branches, sub-branches, roots, and leaves.
- Seed-driven generation for consistent results in editor and multiplayer runtime.
- Tabbed custom inspector interface for editing parameters.
- Presets manager to save and load configurations from asset files.
- Dynamic LOD generation with segment decimation matching the master tree.
- Submesh combining to reduce draw calls.
- Advanced UV mapping options (cylindrical, triplanar, stretch, radial) and spherical normal adjustments.
Instead of saving large 3D models in your project, you can save parameters as ScriptableObject presets to generate meshes on the fly.
Features:
- Procedural generation of trunks, branches, sub-branches, roots, and leaves.
- Seed-driven generation for consistent results in editor and multiplayer runtime.
- Tabbed custom inspector interface for editing parameters.
- Presets manager to save and load configurations from asset files.
- Dynamic LOD generation with segment decimation matching the master tree.
- Submesh combining to reduce draw calls.
- Advanced UV mapping options (cylindrical, triplanar, stretch, radial) and spherical normal adjustments.