Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is $9.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Increase 2026-08-05 2026-08-12 | |
| FREE | Unity Free Asset 2026-06-25 2026-07-02 | |
| $15.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Simple Quest System (Objectives, Progress, Events)
- Tools, Systems & Learning > Game Templates & Systems
Quest System: ScriptableObject & Event-Driven Architecture is a professional, lightweight, and high-performance solution designed to handle game progression with zero hassle. Whether you are building an expansive Open-World RPG, a linear Action-Adventure, or a 2D Metroidvania, this system provides the data-driven foundation you need to manage player objectives effectively.
Highly Customizable & Genre-Agnostic. This package is built as a "blank canvas" for your game logic. While it includes ready-to-use triggers for common tasks (Kill, Collect, Reach Zone), the core system is entirely decoupled from your gameplay scripts. You can trigger quest progress from any custom source—be it a dialogue system, a stealth mechanic, or a crafting event—using a single, clean line of code.
Highly Customizable & Genre-Agnostic. This package is built as a "blank canvas" for your game logic. While it includes ready-to-use triggers for common tasks (Kill, Collect, Reach Zone), the core system is entirely decoupled from your gameplay scripts. You can trigger quest progress from any custom source—be it a dialogue system, a stealth mechanic, or a crafting event—using a single, clean line of code.