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Simple Quest System (Objectives, Progress, Events) preview
Unity

Simple Quest System (Objectives, Progress, Events)

By CROSSAIR

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is $9.99.

Recorded prices for Simple Quest System (Objectives, Progress, Events) 4 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Jun 20, 2026: $15.99. Unity First Price 2026-06-20 2026-06-27 Jun 25, 2026: FREE. Unity Free Asset 2026-06-25 2026-07-02 Aug 5, 2026: $9.99. Unity Permanent Increase 2026-08-05 2026-08-12 Oct 31, 2026: $9.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity Permanent Increase 2026-08-05 2026-08-12
FREEUnity Free Asset 2026-06-25 2026-07-02
$15.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Simple Quest System (Objectives, Progress, Events)

  • Tools, Systems & Learning > Game Templates & Systems
Quest System: ScriptableObject & Event-Driven Architecture is a professional, lightweight, and high-performance solution designed to handle game progression with zero hassle. Whether you are building an expansive Open-World RPG, a linear Action-Adventure, or a 2D Metroidvania, this system provides the data-driven foundation you need to manage player objectives effectively.

Highly Customizable & Genre-Agnostic. This package is built as a "blank canvas" for your game logic. While it includes ready-to-use triggers for common tasks (Kill, Collect, Reach Zone), the core system is entirely decoupled from your gameplay scripts. You can trigger quest progress from any custom source—be it a dialogue system, a stealth mechanic, or a crafting event—using a single, clean line of code.

Unity price last checked .

Prices and availability may change.