Simple Quest Forge:No-Code Quests, Chains & Procedural Generator w/JSON support
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Simple Quest Forge:No-Code Quests, Chains & Procedural Generator w/JSON support
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Seriously. Stop it.
Simple Quest Forge gives you 3 interconnected wizard tools that generate production-ready quest databases, quest chain sequences, and procedural quest templates - complete with type-safe enums, custom ScriptableObject inspector editors, and full JSON supported content generation support!
THE THREE FORGES
Quest Forge - Define quests with objectives, rewards, prerequisites, and two-level dynamic properties (quest-level AND objective-level). 5-step wizard with 6 genre templates (RPG, Open World, MMO, Survival, Narrative RPG, Roguelike).
Quest Chain Forge - Build quest chains with ordered steps, branch groups (player-choice paths), and single-level dynamic properties. Links to your Quest Database for validation.
Procedural Quest Forge - Design procedural quest templates with variable slots, objective templates, and reward templates. Runtime generation produces infinite quest variations from your blueprints.
DYNAMIC PROPERTY SYSTEM
No hardcoded fields.
You define your own Categories, Flags, Numerics, and Texts in each wizard.
Quest Forge supports TWO levels - quest-level AND objective-level properties.
Your game, your properties - works for any genre.
JSON-POWERED CONTENT PIPELINE
Export your schema as Full JSON, Light JSON, or Markdown.
Generate your quests either by hand or paste into an AI LLM of your choosing.
A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of quests for your databases.
Generate quest chains or procedural templates based on these generated quests that import directly into your database.
Every JSON schema includes detailed AI instructions, format examples, and validation guidance.
GENERATED CUSTOM EDITORS
Every wizard generates a professional Inspector editor alongside the database - split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.
No Unity's default "Element 0, Element 1" entries in your Inspector.
WHAT GETS GENERATED (per wizard)
Type-safe enum of all codes
ScriptableObject database with full runtime API
Custom Inspector editor with search, sort, filter, pagination
Populated .asset file with all your data
RUNTIME HELPERS
SimpleQuestHelper - Check prerequisites, evaluate completion, traverse quest chains, query cross-references, and group choice rewards
SimpleQuestTracker - Track active, completed, and failed quests with objective progress, timed objectives, choice reward selection, and full save/load snapshot support
SimpleQuestChainTracker - Track chain progression with step completion, branch choices, quest tracker sync, and save/load support
SimpleProceduralQuestGenerator - Generate, GenerateBatch, and ResolveTemplate to produce infinite quest variations at runtime from your procedural templates
EDITOR UTILITIES
Quest Browser Window - Split-panel quest browser with search, filter, sort, and detail view across all your quest databases
Quest Dependency Window - Visualize prerequisite chains and see which quests unlock from any given quest
Batch Icon Assignment - Assign icons to quests, chains, or procedural templates in bulk
Database Export - Export all three database types with resolved property names
SIMPLE ENEMY FORGE INTEGRATION (Optional)
When paired with Simple Enemy Forge, unlock enemy and faction code dropdowns in your quests.
Fully automatic detection - just import both packages.
Every quest gains enemy target dropdowns for kill objectives and faction dropdowns for reputation rewards.
Link enemy databases and faction databases in the wizard Setup step - codes merge automatically.
Everything round-trips safely. Remove Simple Enemy Forge from your project - zero compilation errors, your databases still work, codes are preserved as plain strings.
Re-import SEF later and dropdowns come back. No lock-in, no broken builds.
SIMPLE ITEM FORGE INTEGRATION (Optional)
When paired with Simple Item Forge, unlock item and loot table linking on quest rewards.
Fully automatic detection - just import both packages.
Every quest gains item code dropdowns for collect objectives and item rewards, plus loot table linking for loot drop rewards.
The JSON content pipeline is SIF-aware too.
Schema exports include item and loot table codes and AI instructions for generating quests with proper reward references.
Everything round-trips safely. Remove Simple Item Forge - zero errors. Re-import later - links restored.
SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)
When paired with Simple Attribute Forge, unlock modifier references on quest rewards and attribute-based prerequisites.
Fully automatic detection - just import both packages.
Every quest gains a Modifiers section in the wizard - drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects as quest rewards.
Attribute name dropdowns for reward targets ("Grant +10 STR") and prerequisite targets ("Requires STR >= 20").
Everything round-trips safely. Remove Simple Attribute Forge - zero errors. Re-import later - it all comes back.