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Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support preview
Unity

Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support

By Living Failure

$59.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $59.99.

Recorded prices for Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support 4 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Jun 20, 2026: $59.99. Unity First Price 2026-06-20 2026-06-27 Jul 30, 2026: $29.99. Unity Permanent Decrease 2026-07-30 2026-08-06 Sep 26, 2026: $59.99. Unity Permanent Increase 2026-09-26 2026-10-03 Oct 31, 2026: $59.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59.99Latest store price
$59.99Unity Permanent Increase 2026-09-26 2026-10-03
$29.99Unity Permanent Decrease 2026-07-30 2026-08-06
$59.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Simple IDLE Forge: No-Code Idle Game Toolkit w/ 4 Playable Demos & JSON support

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Still building idle game systems by hand? Seriously stop it. Simple Idle Forge provides six interconnected wizard tools that generate production-ready idle game databases. The Resource Forge handles currencies, materials, energy, and prestige points with configurable caps, number suffixes, display colors, custom dynamic properties, and six genre templates. The Generator Forge manages buildings, workers, and producers with multi-resource generation, five cost scaling formulas with live previews, continuous and timer production modes, prerequisite gating, milestone bonuses, and dual-level dynamic properties. The Upgrade Forge boosts mechanics, automation triggers, and unlocks with multi-resource costs, six effect types, prerequisite chains, auto-wired purchases, and quick presets. The Manager Forge introduces persistent heroes or companions leveling over time across five rarity tiers with bundled scaling effects and cross-forge prerequisites. The Prestige Forge defines rebirth cycles with four formula types, targeted reset rules, permanent scaling bonuses, and unlimited stackable layers. The Achievement Forge sets global milestones with diverse conditions, multiple rewards, hidden secrets, and repeatable challenges. An offline progress calculator figures out earnings after app closures, offering configurable efficiency curves, optional duration caps, detailed resource reports, welcome back summaries, and time-to-afford queries. Every game value uses double precision to bypass float limits, supported by a formatter handling fifty-one suffix tiers, scientific notation, engineering formats, and time-rate conversions. Two distinct production modes allow smooth continuous flows or batch timer arrivals with visible progress bars and speed bonuses. Transparent bonus stacking resolves base additions, percentages, and multipliers per target through a single-truth rate query. An auto-purchase overhaul offers five priority strategies, single or bulk buying modes, master enable switches, and active-buying state queries. The dynamic property system removes hardcoded fields, letting developers define categories, flags, numerics, and texts at generator and milestone levels. A JSON content pipeline exports schemas, imports validated entries, checks linked codes, and powered all five demo games. Five complete playable demos showcase classic clickers, industrial supply chains, resource decay survival, dark soulslike rpg progression, and ad-capitalist-style business tycoons featuring full rarity spreads, persistent saving, and auto-priority toolbars. Runtime components include ten pure C# trackers managing resource pools, generator lifecycles, upgrade purchases, manager acquisitions, prestige cycles, milestone completions, temporary buffs, offline calculations, auto-purchasing logic, and lifetime statistics, all featuring snapshot serialization for save loads. Generated custom editors provide professional split-panel inspector layouts with search, sort, filter, rarity management, pagination, and bulk operations. Editor utilities add a whats new window, batch icon assignment scanner, and database export tool. Cross-forge integration automatically detects companion packages enriching wizards without hard dependencies. The package includes extensive HTML documentation, five demo scenes with a hub, thirty-six genre templates, zero runtime dependencies, and API hook interfaces for saves, ads, and notifications.

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