Unity
Simple Fracture:The dollar-store mesh swapping demolition toolkit w/JSON support
$19.99
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price |
About Simple Fracture:The dollar-store mesh swapping demolition toolkit w/JSON support
Simple Fracture - The dollar-store mesh swapping demolition toolkit for Unity. Make stuff break. Make it look good. Don't spend weeks coding it. Simple Fracture swaps your intact mesh with a pre-fractured one(that you create yourself, of course) when you want it to break. In tons of cool and different ways thanks to JSON supported preset configurations. No complicated physics calculations, no unpredictable results, no performance nightmares. It breaks how you want to break it. Why This Instead of "Real" Destruction? PREDICTABLE RESULTS! Your barrel will always break how you want it to. Your wall will always crumble how you designed it. No random failures, no weird physics glitches, no "why did it explode into space?" moments. PERFORMANCE THAT ACTUALLY WORKS. Physics mode: Real rigidbody pieces for when you want proper simulation. Animation mode: Baked animations for mobile/60fps/VR where physics would tank your framerate. Use both in the same project - physics for cool moments, animations for background stuff. ACTUALLY USABLE TOOLS. Animation Baker: Turn your physics sim into a baked animation with one click. Weight system: Make some fracture variations more likely than others. 15 ready-made physics presets so you don't start from scratch. Proper documentation that actually explains stuff. CORE STUFF. Mesh swapping that just works. Smart piece detection (finds your fractured bits automatically). Collision optimization so pieces don't fight each other. Memory efficient - only loads what you need. VARIANT SYSTEM. One ScriptableObject per thing you want to break. Multiple fracture variations with different probabilities. Name-based lookup when you want a specific break pattern. Auto-detects animation clips from your Animator Controller. ANIMATION BAKING TOOLS. Convert physics simulation into animation clips. Manual recording for precise control. Auto-stop when simulation settles. Make "reassembly" animations (broken stuff rebuilding itself). EDITOR HELPERS. Template browser with previews. Import/export templates as JSON. Validation that tells you when stuff is broken. Randomize weights button because clicking sliders is boring. Who This Is For. INDIE DEVS. You don't have time or the money to invest in dynamic destruction systems. This saves you weeks of work for a modest price. Math checks out. MOBILE DEVS. Animation mode gives you destruction that won't murder your framerate. Your players get satisfying breaks without their phone overheating. VR DEVS. Predictable performance means no motion sickness from frame drops. Destruction that won't break immersion. ANYONE WHO WANTS DESTRUCTION THAT WORKS. Create an object. Fracture that object in the 3D editing tool of your choice to create tons of new pieces. Import them into Unity. Add Rigidbody and necessary colliders. Just make stuff break and move on with your life. Real Examples. Building destruction that collapses properly instead of glitching through the floor. Destructible cover in shooters that breaks consistently. Puzzle game blocks that shatter satisfyingly without lag. VR environments where you can smash stuff without performance anxiety.