Simple Enemy Forge: No-Code Enemy, Squad, Spawn, Faction, Scaling & Wave w/ JSO
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity Permanent Increase 2026-09-26 2026-10-03 | |
| $9.99 | Unity Permanent Decrease 2026-07-30 2026-08-06 | |
| $39.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Simple Enemy Forge: No-Code Enemy, Squad, Spawn, Faction, Scaling & Wave w/ JSO
- Tools, Systems & Learning > Development Tools & Automation
THE SEVEN FORGES
• Enemy Forge — Define enemies with dynamic properties, icons, and optional modifier and loot table linking. 5-step wizard with 6 genre templates (RPG, Soulslike, Survival, Tower Defense, Sci-Fi, RTS).
• Squad Forge — Build enemy groups with named slots, per-slot counts, and custom properties. Links to your Enemy Database for validation.
• Spawn Forge — Design spawn tables with weighted pools, context conditions, and weight modifiers. Supports nested pool references and conditional spawning logic.
• Scaling Forge — Create scaling profiles with per-property rules. Choose from 7 scaling formulas (Linear, Exponential, Logarithmic, Polynomial, S-Curve, Step, Diminishing Returns). Live slider preview shows scaled values at any level.
• Wave Forge — Compose wave sequences with multi-wave timelines, per-entry spawn delays, enemy or squad toggles, loop settings, and difficulty scaling per loop. Links to both Enemy and Squad Databases.
• Behavior Forge — Define condition-to-action rule sets with priority-based conflict resolution and cooldowns. Reuses spawn conditions for consistency across your project.
• Faction Forge — Build faction networks with an NxN relationship matrix, symmetric stance editing, and dynamic properties per faction.
DYNAMIC PROPERTY SYSTEM
- No hardcoded fields.
- You define your own Categories, Flags, Numerics, and Texts in each wizard.
- Your game, your properties — works for any genre.
JSON-POWERED CONTENT PIPELINE
- Export your schema as Full JSON, Light JSON, or Markdown.
- Generate your enemies either by hand or paste into an AI LLM of your choosing.
- A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of enemies for your databases.
- Generate squads, spawn tables, scaling profiles, wave sequences, behavior profiles, or faction definitions based on these generated enemies that import directly into your database.
- Every JSON schema includes detailed AI instructions, format examples, and validation guidance.
GENERATED CUSTOM EDITORS
- Every wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.
- No Unity's default "Element 0, Element 1" entries in your Inspector.
WHAT GETS GENERATED (per wizard)
- Type-safe enum of all codes
- ScriptableObject database with full runtime API
- Custom Inspector editor with search, sort, filter, pagination
- Populated .asset file with all your data
RUNTIME HELPERS
- SimpleSpawnRoller — Roll weighted spawn tables with context-aware condition evaluation
- SimpleSpawnEvaluator — Preview spawn probabilities and validate table configurations
- SimpleScalingHelper — Apply scaling profiles to enemy stats at any level
- SimpleWaveRunner — Simulate wave sequences with play, pause, stop, and skip controls
- SimpleBehaviorEvaluator — Evaluate behavior rules with priority resolution and cooldown tracking
- SimpleFactionHelper — Query faction relationships and stance lookups
SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)
- When paired with Simple Attribute Forge, unlock modifier references on enemies.
- Fully automatic detection — just import both packages.
- Own both packages? They become one connected system.
- Import Simple Attribute Forge into the same project and Simple Enemy Forge automatically detects it — no setup, no configuration, no code changes.
- Every enemy gains a Modifiers section in the wizard and in the generated custom editor — drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects.
- Apply complex stat modifications, timed buffs, conditional effects, and stacking bonuses directly to your enemies.
- The JSON content pipeline is SAF-aware too.
- Schema exports include modifier format and AI instructions for generating enemies with modifier integration.
- Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.
- Re-import SAF later and it all comes back. No lock-in, no broken builds.
SIMPLE ITEM FORGE INTEGRATION (Optional)
- When paired with Simple Item Forge, unlock loot table linking on enemies.
- Fully automatic detection — just import both packages.
- Every enemy gains a Loot Table section in the wizard and in the generated custom editor — link enemies to loot tables from your Simple Item Forge Loot Database.
- Drop tables, boss loot, rare spawns — connect your enemy system directly to your item economy.
- The JSON content pipeline is SIF-aware too.
- Schema exports include loot table codes and AI instructions for generating enemies with proper loot references.
- Everything round-trips safely. Remove Simple Item Forge — zero errors. Re-import later — links restored.
INCLUDES
- 19-page HTML documentation (multi-page + single-page format)
- 1 demo scene: Bestiary Data Browser (browse enemies, squads, spawn tables, scaling previews, wave simulations, behavior evaluation, and faction relationships in a 7-tab interactive UI)
- 6 genre templates with example enemies
- Zero runtime dependencies — generated output is plain ScriptableObjects and enums