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Simple Dissolve Shader 2D - Shader by Roam Moon preview
Unity

Simple Dissolve Shader 2D - Shader by Roam Moon

By Roam Moon

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Simple Dissolve Shader 2D - Shader by Roam Moon 2 price observations from Sep 29, 2026 to Nov 3, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Sep 29, 2026: FREE. Unity First Price 2026-09-29 2026-09-29 Nov 3, 2026: FREE. Latest store price Sep 29, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-09-29 2026-09-29

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Simple Dissolve Shader 2D - Shader by Roam Moon

  • Art & Visuals > VFX
Simple Dissolve Shader 2D adds a single component to a SpriteRenderer to apply one of six dissolve effects (Noise, Burn, Directional, Radial, Pixel, Cells) by animating a single value from 0 to 1; running the value backward makes the sprite appear, so the same component handles both deaths and spawns. Each effect comes with its own tuned edge color and settings so they read as distinct looks rather than variations of the same effect. Every effect is fully customizable: you can set the edge color to any value (including HDR for bloom), adjust sharpness, pattern density, glow band width, and sweep direction. All sprites sharing the component use one material, so a scene full of dissolving objects does not generate a folder of materials. The dropdown switches between Unlit (sprite stays at full brightness) and Lit 2D (where URP's 2D lights tint and dim the sprite while the dissolve edge continues to glow on top). No code is required: Dissolve, Restore and Rewind buttons in the Inspector drive the effect without entering Play mode, and the exposed Amount float can be driven by Timeline, Animator or any tween library. The package includes a demo scene showing all six effects and an offline manual with a table of contents, step‑by‑step setup guide and full script reference. Requirements: Unity 6000.0 or newer and the Universal Render Pipeline with the Shader Graph package (both ship with the URP 2D template).

Unity price last checked .

Prices and availability may change.