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Simple Bone Physics preview
Unity

Simple Bone Physics

By ATIVUS STUDIO

FREE

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Simple Bone Physics 4 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 20, 2026: $9.99. Unity First Price 2026-06-20 2026-06-27 Jul 4, 2026: $5. Unity Permanent Decrease 2026-07-04 2026-07-11 Sep 5, 2026: FREE. Unity Free Asset 2026-09-05 2026-09-12 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity Free Asset 2026-09-05 2026-09-12
$5Unity Permanent Decrease 2026-07-04 2026-07-11
$9.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Simple Bone Physics

It is designed to be simple, fast, and easy to use: just add the component to your character, assign Tail 1, choose a preset, and press Play.

The tool automatically detects Tail 2 and Tail 3 from the bone hierarchy, making setup quick and beginner-friendly.

Designed for simple 3-bone chains:

Tail 1 → Tail 2 → Tail 3

Main controls:

Inertia = weight / delay
Stiffness = return force
Stretch = elasticity
Velocity = swing / bounce

Perfect for adding simple secondary motion to hair, tails, cloth pieces, backpacks, antennae, and accessories without using Rigidbody, Colliders, Joints, or Unity Physics.

Includes presets for Hair, Tail, Cloth, and Backpack, plus an optional Cone Limit system for fake collision / angular restriction.

Unity price last checked .

Prices and availability may change.