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About Simple Behavior Tree
- Tools, Systems & Learning > Development Tools & Automation
The DarkPixel Behavior Tree Framework is a robust, production-ready AI solution designed for both rapid prototyping and full-scale game development. Built from the ground up using Unity's modern Experimental.GraphView API, it provides a clean, AAA-style node editor. Zero Data Overwrites: Unlike basic ScriptableObject-based systems that break when multiple enemies share the same brain, this framework features a strict Asset/Runtime architecture where BehaviorTreeAgent automatically clones templates into unique instances. Live Real-Time Debugging: Watch the visual graph light up with real-time execution states and use the custom Blackboard Debug Window to watch variables update live. Key Features: Visual Node Editor with panning, zooming, and right-click search menus. Comment Groups for organizing complex logic blocks. Dynamic Blackboard as a robust shared memory system. Advanced Animation Integration with PlayAnimationNode supporting Bools, Floats, Ints, Triggers, and Cross-Fading. Highly Extensible for programmers with custom Action or Condition nodes requiring just a few lines of C#. Self-Contained within the DarkPixelGD namespace with Assembly Definitions for zero conflicts.