Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity First Price 2026-10-09 2026-10-09 | |
| $27 | Unity New Release Discount 2026-10-09 2026-10-16 | |
| $27 | Unity New Release Discount 2026-10-09 2026-10-16 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About SimBuild: Home Builder
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
SimBuild: Home Builder is a flexible runtime building system designed for construction, simulation, city-building and sandbox games in Unity.
Create complete modular structures directly during gameplay using a grid-based construction system. Players can place floors, walls, rooms, doors, windows, stairs, roofs, furniture and finishes, then modify their creations with move, demolish, reshape, undo and redo tools.
The system includes validation and collision-aware placement to help prevent invalid constructions while keeping the building workflow intuitive and easy to expand.
Save and load player constructions at runtime, export layouts as portable JSON files, and create reusable Prefab Templates from the Unity Editor.
KEY FEATURES
• Runtime grid-based building system
• Floors, walls and complete room construction
• Doors and windows placement
• Multi-storey buildings
• Stairs and roofs
• Furniture placement
• Floor and wall finishes
• Move and demolish tools
• Room reshaping
• Collision-aware placement validation
• Undo and redo system
• Multiple wall visualization modes
• Runtime Save & Load
• JSON layout export
• Reusable Prefab Templates
• Customizable grid size, cell size and wall height
• Included standalone demo scene
• Optional POLYGON Town / Synty integration bridge
INDEPENDENT CORE SYSTEM
The core system works independently and does not require POLYGON Town or any other third-party art package.
An optional integration is included for users who already own POLYGON Town.
PERFECT FOR
• Building simulators
• House-building games
• City builders
• Survival games
• Tycoon games
• Sandbox games
• Simulation games
• Any project that needs player-created modular structures
REQUIREMENTS
• Unity 6 or newer
• Unity Input System
• Unity UI
BUILD. EDIT. SAVE. REUSE.
LowFrame Simulator Constructor gives you the foundation for adding a complete player-driven construction system to your Unity project without having to build the entire architecture from scratch.
Create complete modular structures directly during gameplay using a grid-based construction system. Players can place floors, walls, rooms, doors, windows, stairs, roofs, furniture and finishes, then modify their creations with move, demolish, reshape, undo and redo tools.
The system includes validation and collision-aware placement to help prevent invalid constructions while keeping the building workflow intuitive and easy to expand.
Save and load player constructions at runtime, export layouts as portable JSON files, and create reusable Prefab Templates from the Unity Editor.
KEY FEATURES
• Runtime grid-based building system
• Floors, walls and complete room construction
• Doors and windows placement
• Multi-storey buildings
• Stairs and roofs
• Furniture placement
• Floor and wall finishes
• Move and demolish tools
• Room reshaping
• Collision-aware placement validation
• Undo and redo system
• Multiple wall visualization modes
• Runtime Save & Load
• JSON layout export
• Reusable Prefab Templates
• Customizable grid size, cell size and wall height
• Included standalone demo scene
• Optional POLYGON Town / Synty integration bridge
INDEPENDENT CORE SYSTEM
The core system works independently and does not require POLYGON Town or any other third-party art package.
An optional integration is included for users who already own POLYGON Town.
PERFECT FOR
• Building simulators
• House-building games
• City builders
• Survival games
• Tycoon games
• Sandbox games
• Simulation games
• Any project that needs player-created modular structures
REQUIREMENTS
• Unity 6 or newer
• Unity Input System
• Unity UI
BUILD. EDIT. SAVE. REUSE.
LowFrame Simulator Constructor gives you the foundation for adding a complete player-driven construction system to your Unity project without having to build the entire architecture from scratch.