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Shoreline Maker preview
Unity

Shoreline Maker

By 1 Fox Studio

$12

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12. The latest store price is $12, matching the lowest recorded price shown here.

Recorded prices for Shoreline Maker 2 price observations from Aug 6, 2026 to Nov 1, 2026. Lowest recorded price $12. Exact dates and prices are listed below. $0.00 $6.00 $12.00 Aug 6, 2026: $12. Unity First Price 2026-08-06 2026-08-06 Nov 1, 2026: $12. Latest store price Aug 6, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12Latest store price
$12Unity First Price 2026-08-06 2026-08-06

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Shoreline Maker

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Shoreline Maker procedurally generates collider walls along the boundary where a water (flat) surface meets your Unity terrain (or any mesh). Drop a component on any GameObject, set your water height, and click a button — wall colliders appear instantly along the entire coastline. It's a fast, deterministic way to physically wall off water so players can't leave an island, and to trigger water-based gameplay like cold damage, splash VFX, or fishing.

Fully customizable — tune it to your world. Dial in sample spacing, point spacing, wall dimensions, material, segment length, loop closing, and trigger behavior to get exactly the shoreline you want. Three collider modes put performance in your hands: Box Segments for the fastest, trigger-ready default, Solid Mesh for ultra-clean blocking with minimal overhead, and Convex Segments when you need mesh-based triggers. Your walls can block players, fire gameplay events, or do both — your call.

Unity price last checked .

Prices and availability may change.