Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $27.99 | Unity New Release Discount 2026-06-30 2026-07-14 | |
| $27.99 | Unity New Release Discount 2026-06-30 2026-07-14 | |
| $39.99 | Unity First Price 2026-06-30 2026-07-07 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Shipping Crew Animation Pack
- Art & Visuals > 3D
Spanning 313 assets, the library breaks down into nine distinct behavioral archetypes: the Helmsman fighting the wheel through swells and storms; the Rigger coiling rope, tying off cleats, and hauling on sails; the Gunner loading, aiming, and reacting to cannon fire; the hard-laboring Deckhand scrubbing, hauling cargo, and resting between shifts; the Navigator studying charts and plotting courses below decks; the commanding Bosun/Officer inspecting work and ordering crew; the watchful Lookout scanning the horizon with a spyglass; the Drunk Sailor swaying, toasting, and nodding off; and the Singing crew keeping rhythm with stomps and claps.
INCLUDED FEATURES:
- 313 High-Quality Mocap Animations: Tailored for Pirate Ships and Sailing environments.
- 100% Seamless Loops: Every animation is polished to prevent snapping, ensuring characters maintain a natural presence.
- Diverse Archetypes: 9 unique crew roles.
- Gameplay Ready: Optimized for AI states, dialogue, and cinematics.
- Standard Rigging: Compatible with Unity Humanoid.
ANIMATION LIST: For easy browsing, the 313 animations are grouped by category:
Helmsman: The ship's wheel operator.
- AS_HLM_Idle_SteeringRelaxed 01-07
- AS_HLM_Idle_SteeringAlert 01-03
- AS_HLM_Idle_SteeringStormy 01-03
- AS_HLM_Idle_HandsClaspedBehind 01-07
- AS_HLM_Idle_LookingAhead 01 (Loop)
- AS_HLM_Idle_LookOverShoulder 01-02
- AS_HLM_Idle_RollWithSwell 01-02
- AS_HLM_Idle_StormFight 01
- AS_HLM_Idle_Stretch 01
- AS_HLM_Steer_Idle 01-03
- AS_HLM_Steer_TurnLeft 01-03 (Loop)
- AS_HLM_Steer_TurnRight 01-02 (Loop)
- AS_HLM_Steer_HardToPort 01
- AS_HLM_Steer_HardToStarboard 01
- AS_HLM_Steer_EasingLeft 01 (Loop)
- AS_HLM_Steer_EasingRight 01
- AS_HLM_Steer_SpinFull 01-02 (Loop)
- AS_HLM_Steer_LetGoMomentary 01
- AS_HLM_Compass_GlanceDown 01 (Loop)
- AS_HLM_Compass_StudyLong 01
- AS_HLM_Order_CallOut 01-03
- AS_HLM_Order_HandSignalPort 01
- AS_HLM_Order_HandSignalStarboard 01
- AS_HLM_Order_Nod 01
- AS_HLM_Order_ShakeHead 01
- AS_HLM_React_WaveImpact 01-02
- AS_HLM_React_HardJolt 01
- AS_HLM_React_WindShift 01 (Loop)
- AS_HLM_React_SightingExcited 01
- AS_HLM_React_BattleReady 01 (Loop)
Rigger: Rope and sail work.
- AS_RGR_Idle_StandingCoiledRope 01-04
- AS_RGR_Idle_HoldingLine 01-12
- AS_RGR_Idle_SurveyingRigging 01
- AS_RGR_Idle_RestOnRailing 01-10
- AS_RGR_Idle_WipeHands 01 (Loop)
- AS_RGR_Rope_Coiling 01-04
- AS_RGR_Rope_HaulHandOverHand 01-02
- AS_RGR_Rope_HaulTwoHands 01-03
- AS_RGR_Rope_ThrowLine 01 (Loop)
- AS_RGR_Rope_TieOffCleat 01 (Loop)
- AS_RGR_Rope_KnotTyingStanding 01-02 (Loop)
- AS_RGR_Rope_KnotTyingKneel 01-03
- AS_RGR_Rope_InspectLine 01
- AS_RGR_Rope_CarryCoiledOverShoulder 01 (Loop)
- AS_RGR_Sail_ReachUp 01 (Loop)
- AS_RGR_Sail_PullDown 01-04 (Loop)
- AS_RGR_Sail_SecureGasket 01-02 (Loop)
- AS_RGR_Sail_CheckCanvas 01
- AS_RGR_Haul_PullTeam 01-06
- AS_RGR_React_SignalCrew 01-02 (Loop)
Gunner: Cannon crew.
- AS_GNR_Idle_StandingByCannon 01-03
- AS_GNR_Idle_HandsOnCannon 01-04
- AS_GNR_Idle_FootOnCannon 01-02
- AS_GNR_Idle_BattleAlert 01
- AS_GNR_Aim_Traverse 01
- AS_GNR_React_TakeCover 01 (Loop)
- AS_GNR_React_TakeHit 01-02
- AS_GNR_React_Hit 01-02
- AS_GNR_React_TakeShot 01
- AS_GNR_React_PeerOverEdge 01
Deckhand: Labor and rest.
- AS_DCK_Idle_StandingRelaxed 01-02
- AS_DCK_Idle_LeanOnRailing 01-02
- AS_DCK_Idle_SitOnBarrel 01-06
- AS_DCK_Idle_EatingStanding 01
- AS_DCK_Idle_DrinkingFlask 01
- AS_DCK_Idle_WatchingCrew 01-03
- AS_DCK_Idle_LookOverboard 01
- AS_DCK_Idle_SharpenBlade 01
- AS_DCK_Clean_SwabDeck 01-08
- AS_DCK_Clean_ScrubbingKneel 01-03
- AS_DCK_Clean_CarryBucket 01 (Loop)
- AS_DCK_Signal_WaveToPort 01 (Loop)
- AS_DCK_Rest_StretchBack 01
- AS_DCK_Rest_WipeSweat 01
- AS_DCK_Rest_HandsOnKnees 01
Navigator: Charts and intelligence.
- AS_NAV_Idle_StandingChart 01-02
- AS_NAV_Idle_HandBehindBack 01-02
- AS_NAV_Chart_StudyClose 01-02
- AS_NAV_Chart_MarkPosition 01
- AS_NAV_Chart_PointForOfficer 01
- AS_NAV_Chart_RollOpen 01 (Loop)
- AS_NAV_Instrument_CheckCompass 01 (Loop)
- AS_NAV_Instrument_UseSpyglass 01-02 (Loop)
- AS_NAV_Log_WriteEntry 01
- AS_NAV_React_FrownDisagreement 01
- AS_NAV_React_NodConfirmed 01
- AS_NAV_React_UrgentGesture 01
Bosun / Officer: Command presence.
- AS_BSN_Idle_SurveyDeck 01-02
- AS_BSN_Idle_ArmsAkimbo 01
- AS_BSN_Idle_HandOnHilt 01
- AS_BSN_Order_Point 01 (Loop)
- AS_BSN_Order_BeckOn 01
- AS_BSN_Order_Dismiss 01
- AS_BSN_Order_Shout 01
- AS_BSN_Order_HoldHand 01
- AS_BSN_Order_PointUp 01
- AS_BSN_Order_DoubleTime 01
- AS_BSN_Inspect_ExamineWork 01
- AS_BSN_Inspect_NodApproval 01
- AS_BSN_Inspect_ShakeHeadDismiss 01
- AS_BSN_Report_ReceiveReport 01 (Loop)
- AS_BSN_Spyglass_RaiseSpyglass 01 (Loop)
- AS_BSN_React_BattleAlarm 01-03 (Loop)
- AS_BSN_React_ScanHorizon 01 (Loop)
- AS_BSN_React_LookToSky 01 (Loop)
- AS_BSN_React_Satisfaction 01
- AS_BSN_React_AngerStrike 01
Lookout: Vigilance.
- AS_LKT_Idle_StandingWait 01
- AS_LKT_Idle_HandsOnRailing 01
- AS_LKT_Idle_HandShadeEyes 01-03
- AS_LKT_Idle_Bored 01-02
- AS_LKT_Idle_Yawn 01
- AS_LKT_Idle_Stretch 01
- AS_LKT_Spyglass_Raise 01-02 (Loop)
- AS_LKT_Sight_CallOut 01
- AS_LKT_Sight_PointUrgent 01
- AS_LKT_Sight_WaveDown 01 (Loop)
- AS_LKT_Sight_AlarmCallOut 01 (Loop)
- AS_LKT_React_DuckWind 01-02 (Loop)
- AS_LKT_React_LookDown 01 (Loop)
- AS_LKT_React_WaveConfirm 01 (Loop)
Drunk Sailor: The soul of the ship.
- AS_DRK_Idle_SwayStanding 01-02
- AS_DRK_Idle_SwayDeep 01
- AS_DRK_Drink_SipFlask 01
- AS_DRK_Drink_TakeBottle 01
- AS_DRK_Drink_OfferBottle 01 (Loop)
- AS_DRK_Drink_LongPull 01
- AS_DRK_Drink_RaiseToast 01
- AS_DRK_Drink_WipeChinMouth 01
- AS_DRK_React_WaveOff 01
- AS_DRK_React_ShakeHead 01
- AS_DRK_React_NodOff 01
- AS_DRK_React_Laugh 01
- AS_DRK_React_Hiccup 01
Shanty / Chanting: Crew unity.
- AS_SNG_StartChant 01-04
- AS_SNG_LeadCall 01-03
- AS_SNG_LeadPause 01-02
- AS_SNG_FollowResponse 01-03
- AS_SNG_ClapRhythm 01-03
- AS_SNG_IdleSway 01-02
- AS_SNG_StompBeat 01