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Shinobi Girl Akane preview
Unity

Shinobi Girl Akane

By Ida Faber

$89.99

Rated 0.0/5 from 2 ratings on Unity.

About Shinobi Girl Akane

  • Art & Visuals > 3D
Shinobi Girl | Akane

3D model of a cute Shinobi/Assassin/Kunoichi Girl. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for an RPG or fighting game!

Key Features
- Completely modular
- Fully Rigged
- Apple Blendshapes
- Adjustable body parts
- Easy Color Change

Polycount
- The Character does not have LOD system

Shinobi Girl Akane
- Faces 61152 Tris 112892 Verts 69348

Shinobi Girl Akane Nude
- Faces 43143 Tris 77902 Verts 49782

Shinobi Girl Akane Cat / Neko
- Faces 81616 Tris 153764 Verts 105138

Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.

Character's Rig has been tested with various animations, such as:
- ALSv4
- 3rd person standard animations
- Female Interactions Animations
- Mocap Library
- ARLS + Horse Animset
- Succubus AnimSet
- Valley of the Ancient
- Close Combat: Swordsman
- Lyra Starter Game

Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast, butt, and nail size, and change braids/bangs length. Knee morph targets are also included.

Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.

Please note that:
- Clothes can be taken off completely, and full-body is included.
- Body texture has censored and uncensored (request) versions.
- Adult parts are not modeled and do not have morphs or a rig. It's only a plain texture.
- To avoid body intersection through clothes the body is sliced into pieces.
- Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
- If you are using animations where legs are far away from each other like running animation, please use special bone cloth_front and cloth_back for the dress to avoid its intersection through the leg.

Unity project
- Supported version: 2021.3.21f1
- Render pipelines: Built-in, URP, HDRP
- Humanoid rig with eye bones, but no jaw bone
- For facial animations use Blendshapes
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
- Physics is not included
- AllPartsTogether.fbx file is included for customization

4K Textures
- BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
- 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor
- Textures are packed for better optimization

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