Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About shield vfx-Toon shield Pack
- Theme > Stylized
- Theme > Fantasy & Mythology
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
The Shield VFX Pack leverages a Fresnel Shader to create an energy shield effect around characters. This effect can be customized for various styles, including sci-fi shields, magic barriers, or energy fields.
Customization:
The shader highlights the shield edges with customizable properties such as Depth Power, Fresnel Power, and Emission, combined with animated textures to simulate flowing energy, distortion, and noise.
- Apply the Fresnel Shader to a material and assign this material to the shield object.
- Adjust properties via the Material Inspector.
- Increase Fresnel Power to enhance edge glow.
- Apply a flowing energy texture to Flow and set an appropriate animation speed using Speed Main Tex+Noise.
- Use Distortion Power to create a warping effect on the shield's surface.
Shader Graph Properties:
- Depth Power (Float): Controls the intensity of depth-based edge visibility. Higher values emphasize depth highlights.
- Fresnel Power (Float): Determines the strength of the Fresnel effect around shield edges.
- Main Tex (Texture 2D): The primary texture for the shield surface.
- Noise Tex (Texture 2D): Noise texture used to break up uniformity and add randomness to the effect.
- Texture Opacity (Float): Adjusts the transparency of the shield texture.
- Emission (Float): Controls the brightness of the glowing edges, allowing for stronger or subtler highlights.
- Flow (Texture 2D): The animated texture that creates the appearance of energy flowing across the shield surface.
- Distortion Power (Float): Modifies the distortion intensity applied to the shield surface.
- Speed Main Tex + Noise (Vector4): Controls the animation speed of both the main texture and noise texture, enabling dynamic shield effects.
Customization:
The shader highlights the shield edges with customizable properties such as Depth Power, Fresnel Power, and Emission, combined with animated textures to simulate flowing energy, distortion, and noise.
- Apply the Fresnel Shader to a material and assign this material to the shield object.
- Adjust properties via the Material Inspector.
- Increase Fresnel Power to enhance edge glow.
- Apply a flowing energy texture to Flow and set an appropriate animation speed using Speed Main Tex+Noise.
- Use Distortion Power to create a warping effect on the shield's surface.
Shader Graph Properties:
- Depth Power (Float): Controls the intensity of depth-based edge visibility. Higher values emphasize depth highlights.
- Fresnel Power (Float): Determines the strength of the Fresnel effect around shield edges.
- Main Tex (Texture 2D): The primary texture for the shield surface.
- Noise Tex (Texture 2D): Noise texture used to break up uniformity and add randomness to the effect.
- Texture Opacity (Float): Adjusts the transparency of the shield texture.
- Emission (Float): Controls the brightness of the glowing edges, allowing for stronger or subtler highlights.
- Flow (Texture 2D): The animated texture that creates the appearance of energy flowing across the shield surface.
- Distortion Power (Float): Modifies the distortion intensity applied to the shield surface.
- Speed Main Tex + Noise (Vector4): Controls the animation speed of both the main texture and noise texture, enabling dynamic shield effects.