Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Shield Manager for Game Creator 2
The Shield Manager is a lightweight, plug-and-play system built for Game Creator 2's Melee module.
It allows you to equip and swap shields independently of your weapon, no more duplicating weapon assets just to change a shield.
How it works:
Listens to weapon equip/unequip eventsOverrides the equiped shield from the weaponPowered by a custom InstructionWorks with both runtime and save/load systemsBuilt with visual scripting in mind
Whether your player wants to swap a tower shield mid-battle or override a weapon’s default setup with a new buckler, this component gives you the flexibility to design clean, modular inventory logic, no bloated setups, no unnecessary workarounds.
✅ No need to duplicate weapon assets
✅ Lightweight event-based logic
✅ Shield changes are functional, and painless
✅ Uses the own Shield asset from Melee 2
Set your shields free
It allows you to equip and swap shields independently of your weapon, no more duplicating weapon assets just to change a shield.
How it works:
Listens to weapon equip/unequip eventsOverrides the equiped shield from the weaponPowered by a custom InstructionWorks with both runtime and save/load systemsBuilt with visual scripting in mind
Whether your player wants to swap a tower shield mid-battle or override a weapon’s default setup with a new buckler, this component gives you the flexibility to design clean, modular inventory logic, no bloated setups, no unnecessary workarounds.
✅ No need to duplicate weapon assets
✅ Lightweight event-based logic
✅ Shield changes are functional, and painless
✅ Uses the own Shield asset from Melee 2
Set your shields free