About Shield Hologram Shader PRO
- Theme > Sci-fi & Space
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This pack includes 50 high-quality Shield Hologram Shaders designed for sci-fi, fantasy, and stylized VFX. Each shader comes with unique variations. These materials are perfect for creating energy shields, force fields, magic barriers, power cores, weapon effects, character protection FX, and environmental holograms. Add dynamic, glowing, high-impact visuals to any project with clean, optimized shaders. You can apply these shaders to your own custom 3D meshes with unwrapped UV's. You can create Unlimited variations of Shader's by changing material properties. For quick use, 50+ Shaders are included in the pack. Materials/Shaders are highly customizable. Color, Animation speed, Textures, Texture Opacity.etc are customizable. Animated Shaders are included. Little Ghost DEMO is included with 1 "Idle" Animation. Model format is FBX. Polygon count is 2612 (Ghost). Color changing materials are included. Fully Customizable Materials. Included lowpoly ghost model comes with one animation. Optimized Shader's. Easy to use. Drag and drop the Material's to your Meshes. Easy to create new shader variation's. Fresnel Power controls the intensity of the glowing outer edge around the mesh. Color A & B are Fresnel color, mix of two different colors. Texture1 is an overlay texture (Black and White with unique patterns), With Color, tiling and offset properties. Animation X & Y controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations). Distortion X Y controls how much you want to distort the "Texture 1" in X axis and Y axis. Distortion Speed controls the Speed of the Distortion in the "Texture1" map. Texture2 Overlay comes with Color, Offset, Tiling, Animation X & Y and an Opacity features. Simply drag and drop the Material's to your Meshes and use it. Materials are located under Asset > Shield Hologram Shaders > Materials. You can easily assign the materials to any custom mesh in your project. Both the animation speed and direction can be easily adjusted through material properties in the Unity Editor. You can create unlimited variations using only the Unity Editor by tweaking material properties no coding required. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. You can get it working in different pipelines within seconds.