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ShapeBuilder preview
Unity

ShapeBuilder

By Strix Corp

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for ShapeBuilder 3 price observations from Aug 7, 2026 to Nov 1, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Aug 7, 2026: $39.99. Unity Permanent Increase 2026-08-07 2026-08-14 Oct 3, 2026: $29.99. Unity Permanent Decrease 2026-10-03 2026-10-10 Nov 1, 2026: $29.99. Latest store price Aug 7, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity Permanent Decrease 2026-10-03 2026-10-10
$39.99Unity Permanent Increase 2026-08-07 2026-08-14

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About ShapeBuilder

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
ShapeBuilder is a Unity toolkit for procedural shape and mesh generation directly inside the Unity Editor.

It is designed for editable spline-based 3D modeling and SVG-like 2D modeling inside Unity. You can create Bezier extrusions, 2D graph shapes with paths and fill rules, custom profiles, repeated prefab placement, UV mapping, colliders, and level-design objects such as roads, pipes, rails, signs, and decorative geometry.

Main Features

OutlineBezierShape
Create 3D meshes by extruding a 2D profile along a Bezier spline. Profiles can be generated from the component itself, or assigned from a Shape2DGraphSpline as a custom 2D section.

Shape2DGraphSpline
Create editable 2D graph shapes using an SVG-like path workflow. Supports exterior paths, interior paths, compound shapes, intersections, Even Odd and Non Zero fill rules, mesh generation, UV preview, and collider generation.

SVG Import
Import SVG files as editable Shape2DGraphSpline objects. After import, the result remains editable inside Unity: anchors, paths, tangents, resolution, fill rule, and mesh settings can still be modified.

SplinePlacer
Place prefabs along a Bezier spline by count or distance. Useful for fences, rails, lamps, decorations, wooden planks, road props, and repeated objects following a path.

Custom 2D Profiles
Use Shape2DGraphSpline shapes as custom profiles for OutlineBezierShape, allowing complex extruded sections with holes and editable contours.

UV Mapping Tools
Control side, cap, loop, planar, and linear UV mapping. Includes UV visualizers to inspect generated UVs and export UV layouts when needed.

Collider Generation
Generate colliders from Shape2DGraphSpline and OutlineBezierShape outputs. Shape2DGraphSpline supports PolygonCollider2D generation, including optional hole collider handling. OutlineBezierShape supports MeshCollider generation.

Runtime and Editor Workflow
Use ShapeBuilder in the editor for fast iteration, or call the public API to generate and refresh meshes procedurally at runtime.

Why ShapeBuilder?

Editable workflow: Keep anchors, tangents, paths, profiles, and UV settings available.
3D spline modeling: Create extrusions, pipes, roads, rails, signs, borders, strips, and custom geometry.
SVG-like 2D modeling: Create 2D graph shapes with paths, holes, intersections, and fill rules.
Fast iteration: Disable expensive graph or mesh rebuilds while editing, then refresh when needed.
Level-design friendly: Create roads, pipes, rails, signs, repeated props, and custom scene geometry.
Unity friendly: Works directly with GameObjects, MeshRenderer, MeshFilter, colliders, and prefabs.
Runtime ready: Suitable for tools, procedural content, prototyping, and runtime mesh generation.

Technical Details

Unity Version: 2021.3.22 LTS or newer
Platforms: PC, Console, Mobile, VR
API: Public methods for anchors, links, spline placement, and mesh regeneration
Performance: Optimized for real-time editing and runtime procedural generation

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Prices and availability may change.