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Shape Zone Tool preview
Unity

Shape Zone Tool

By Gen90Software

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Shape Zone Tool 2 price observations from Oct 29, 2026 to Nov 5, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Oct 29, 2026: $15. Unity First Price 2026-10-29 2026-10-29 Nov 5, 2026: $15. Latest store price Oct 29, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-10-29 2026-10-29

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Shape Zone Tool

  • Tools, Systems & Learning > Development Tools & Automation
Shape Zone Tool lets you create and edit custom 2D polygon zones and 3D volumes directly in the Unity Scene view. Test positions, track entry and exit events, and generate random points without colliders or Unity Physics. It is ideal for gameplay boundaries, restricted areas, spawn zones, AI regions, and other spatial logic.

Features
- Create and edit custom polygon zones directly in the Scene view
- Supports convex and concave 2D zones and extruded 3D volumes
- Move, insert, delete, and edit polygon points
- Built-in shape validation and triangulation
- Calculates perimeter, area, centroid, bounds, height, and volume
- Includes point-inside, closest-point, closest-edge, closest-corner, and signed-distance queries
- Uniform random point generation with optional custom random providers
- Collider-free zone tracking with OnEnter, OnExit, and OnStay UnityEvents
- Supports include/exclude zones and Update, FixedUpdate, or manual tracking
- Cached geometry for efficient repeated queries
- Parent hierarchy visualization and non-uniform scale warnings
- Example scenes included
- Undo / Redo support
- Lightweight

Unity price last checked .

Prices and availability may change.