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ShadowBox: Interactivity Toolkit preview
Unity

ShadowBox: Interactivity Toolkit

By Shadowed Souls Studios

$35

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.

Recorded prices for ShadowBox: Interactivity Toolkit 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $35. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Nov 4, 2026: $35. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price

About ShadowBox: Interactivity Toolkit

It is designed to quickly, intuitively, and effortlessly add working, interactable windows, switches, buttons, doors, and so much more to your environments. In addition to the included prop types, you will be able to interact with anything in your scene, utilizing the Interactive Prop, Trigger Area, or Dome Trigger Area components. Doors: Set a door to rotate on any axis, to any set angle, and back again! Perfect for trapdoors, drawbridges, house doors, chests, and much more! Windows: Open a window! Hey! Close that window, pal! You're letting a draft in! Drawers: What good is a filing cabinet if it can't hold files? In, Out. In, Out. Portcullis Doors: When one door closes, another opens, or so the saying goes. Switches and Levers: There is an evil dungeon master somewhere, crying, because nobody has pulled his lever. Pull the lever, Kronk! Buttons: We all love a good button! Press the button! Go on! That was easy. Interactive Prop: a component that fires all connected events when used by the player. Trigger Area: a custom box collider that enables OnTrigger functions to be fired from anywhere in the scene. Dome Trigger Area: a dome shaped Trigger Area.

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