Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About Shaders Real Human 3D - URP
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
"Shaders Real Human 3D - URP"
✔ Made in Unity 6.0; 6.1; 6.2; 6.3, 6.4+.
✔ Works with ✔ Forward, ✔ Forward+, ✔ Deferred, ✔ Deferred+.
✔ Shaders: Skin, Hair, Eyes, Tongue, Teeth, Clothes.
✔ Hide mesh shader: Hide body parts that are showing out of clothing. Shaders have an extra texture map that hides unwanted parts in the rendering.
✔ Bonus: "NPC Local Population - 100" to test Tessellation Shaders.
✔ HDRP version
✔ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
✔ Made in Unity 6.0; 6.1; 6.2; 6.3, 6.4+.
✔ Works with ✔ Forward, ✔ Forward+, ✔ Deferred, ✔ Deferred+.
✔ Shaders: Skin, Hair, Eyes, Tongue, Teeth, Clothes.
✔ Hide mesh shader: Hide body parts that are showing out of clothing. Shaders have an extra texture map that hides unwanted parts in the rendering.
✔ Bonus: "NPC Local Population - 100" to test Tessellation Shaders.
✔ HDRP version
✔ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".