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ShaderOS Pro preview
Unity

ShaderOS Pro

By Tools Studio

$15.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $11.19. The latest store price is $15.99.

Recorded prices for ShaderOS Pro 4 price observations from Sep 14, 2026 to Nov 2, 2026. Lowest recorded price $11.19. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Sep 14, 2026: $15.99. Unity First Price 2026-09-14 2026-09-14 Sep 14, 2026: $11.19. Unity New Release Discount 2026-09-14 2026-09-28 Sep 14, 2026: $11.19. Unity New Release Discount 2026-09-14 2026-09-28 Nov 2, 2026: $15.99. Latest store price Sep 14, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price
$11.19Unity New Release Discount 2026-09-14 2026-09-28
$11.19Unity New Release Discount 2026-09-14 2026-09-28
$15.99Unity First Price 2026-09-14 2026-09-14

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About ShaderOS Pro

  • Tools, Systems & Learning > Development Tools & Automation
ShaderOS Pro is an editor-only analysis and governance tool for Unity projects. It performs read-only inspection of materials, shaders, dependencies, and rendering workflow risk, then adds a policy layer on top so a rendering lead can set explicit standards and track a project against them over time.

It's built for rendering leads and technical artists who need an accurate, current picture of a project's shader and material health — not a one-time audit that goes stale the day after it runs. Shader and material problems tend to surface late: a keyword combination nobody tracked pushes variant counts past what a build can absorb, a broken shader reference goes unnoticed until a material renders pink, and technical debt has no record anywhere once “fix it later” becomes now. ShaderOS Pro turns a project's shader and material state into a structured, navigable picture, and keeps it that way as the project changes.

Key Features
Material & Shader Analysis
Scans every material and shader in a project and surfaces broken shader references, missing texture slots, per-material health scores, and SRP Batcher compatibility issues with the specific incompatibility reason for each one.

Dependency Visualization
A read-only, node-based graph of how materials, shaders, and textures relate to one another. Selecting a node opens its dependencies and references in a side panel without altering the graph itself.

Project Health Insights
A dashboard summarizing project-wide rendering health, variant and keyword risk, governance status, and compliance at a glance, so a lead can see where a project stands before drilling into any one area.

Governance Workflow
Author policy rules as versioned project assets and enforce them across every material and shader in scope, with folder-level ownership so debt and violations route to the right person. Violations, exceptions, and rendering debt stay visible and tracked rather than sitting behind a pass/fail checkmark.

Reports & Export
Generates Sprint Report and Handover Packet documents on demand, in Markdown, from captured scan and build history — output built for a person to read during a review or a handoff, not just raw scan data.

Advanced Analysis
Detects near-duplicate materials, assesses render-pipeline migration risk between Built-in, URP, and HDRP with specific incompatible-material call-outs, and evaluates Addressables-aware variant risk for projects using that workflow.

ShaderOS Free vs ShaderOS Pro
ShaderOS Free is the entry point into the same core workflow: a one-click material and shader scan, per-material health scoring, broken-reference and missing-texture detection, SRP Batcher compatibility flags, a keyword budget tracker, a pre-strip variant estimator, build history tracking, and the same read-only dependency graph — scoped to 100 materials per scan.

ShaderOS Pro removes that scan limit and adds the tooling for running this as an ongoing standard rather than a one-time check: versioned Governance policy rules with folder-level ownership, Compliance tracking for violations, exceptions, and rendering debt, side-by-side pre-strip and post-strip variant comparison against a configurable budget, on-demand Sprint Report and Handover Packet generation, extended build history, and the Advanced Analysis tools for duplicate materials, render-pipeline migration risk, and Addressables-aware variant risk.

Unity price last checked .

Prices and availability may change.