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Price history
Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About ShaderBaker
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This is an editor tool that allows you to bake a shader into a texture. Static surface shaders can be converted into a texture with proper alpha channel support. Time-dependent shaders can also be baked into a sequence of textures at a specified FPS. Everything is implemented within an EditorWindow with validation for potential errors. Additionally, if your object contains multiple layered materials that need to be combined into a single texture, the tool allows you to provide lists of texture sequences, which it will composite on top of each other using alpha blending.