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Shader Gradients - Edit Gradients as Material Properties preview
Unity

Shader Gradients - Edit Gradients as Material Properties

By Evernull Tools

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.50. The latest store price is $15.

Recorded prices for Shader Gradients - Edit Gradients as Material Properties 4 price observations from Sep 23, 2026 to Nov 3, 2026. Lowest recorded price $10.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Sep 23, 2026: $10.50. Unity New Release Discount 2026-09-23 2026-10-07 Sep 23, 2026: $10.50. Unity New Release Discount 2026-09-23 2026-10-07 Sep 23, 2026: $15. Unity First Price 2026-09-23 2026-09-23 Nov 3, 2026: $15. Latest store price Sep 23, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-09-23 2026-09-23
$10.50Unity New Release Discount 2026-09-23 2026-10-07
$10.50Unity New Release Discount 2026-09-23 2026-10-07

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Shader Gradients - Edit Gradients as Material Properties

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Expose Gradients as Material Properties. Unity's Gradient properties cannot normally be exposed as editable material properties in the Material Inspector, and unlike many other Shader Graph properties, Gradients cannot normally use Show In Inspector. Shader Gradients solves that limitation by letting you use Unity's Gradient editor directly inside your material inspector, whether you're using Shader Graph or HLSL/ShaderLab. Simply add a Texture2D property with the _BakeGrad_ prefix and Shader Gradients automatically displays it as a fully editable Gradient field in the Material Inspector, with both HDR and LDR support. Under the hood, it bakes the Gradient into a texture and automatically updates it every time you make a change, letting you see the result immediately in your material. Core Features: Works with Shader Graph and HLSL/ShaderLab, Immediately see your changes reflect in the material as you make changes, Uses tiny baked gradient textures with negligible runtime cost, Automatic background texture baking, Generated textures are stored as material sub-assets — no loose generated files, HDR and LDR gradient support, Custom texture resolutions, auto-rebake on resolution change, Supports multi-object editing, Serialization, duplication, deletion handled automatically, Configurable Filter Mode and Wrap Mode. At runtime there is no gradient evaluation, only regular texture sampling. Shader Gradients stores your editable Gradient data inside a lightweight ScriptableObject attached to each material as a sub-asset. Generated textures are stored as material sub-assets too, so there are no loose generated files cluttering your project. Whenever you modify a gradient, it automatically and seamlessly updates a baked texture that your shader samples just like any other texture. Ideal for: VFX and Stylized shaders, Custom Lighting and Toon Shaders, Dissolve effects, Fire, lightning and energy effects, Height-based coloring, Terrain blending, Character shaders, Procedural materials, Gradient ramps / color ramps, Any shader that already samples a gradient texture.

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