Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $24.99 | Unity New Release Discount 2026-10-05 2026-10-19 | |
| $24.99 | Unity New Release Discount 2026-10-05 2026-10-19 | |
| $49.99 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Settlement Building Framework
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Level & World Building
- Theme > Sci-fi & Space
- Theme > Buildings & Infrastructure
Long Description
Space Station Survival System is a modular, data-driven framework for creating runtime base-building, colony, survival, and management gameplay in Unity 6.
Players construct stations from independent grid pieces. The system automatically detects enclosed spaces, creates logical rooms, and classifies each room according to the objects placed inside it.
A Bed and Locker can create Crew Quarters. An Oxygen Generator can define a Life Support room. Custom ScriptableObject tags and scoring rules let you create completely new room types without modifying the classification code.
Detailed Documentation
Main Features
Runtime grid construction with snapping, rotation, multiple stories, placement previews, validation, and demolition.
Modular 1×1 structural cells supporting rectangular, L-shaped, and irregular rooms.
Automatic enclosed-space detection using floors, walls, doors, and airlocks.
Tag-driven room classification with required scores, optional tags, priorities, and room levels.
Multi-cell placeables such as 1×2 beds and 2×2 machines.
Categorized runtime construction menu with custom icons.
Station-wide power production, consumption, and power gating.
Local room oxygen, pressure, temperature, and operational states.
Powered wall-mounted ventilation between separate rooms.
Crew spawning from valid Crew Quarters.
Worker oxygen consumption, wandering, job assignment, fatigue, sleeping, and job resumption.
Wall-aware worker pathfinding through connected floors, doors, and airlocks.
Model-independent Sleep, Operate, and Interact animation slots.
Room and personnel inspection UI.
RTS-style camera controls.
Five versioned JSON construction save slots.
Model-ready prefab wrappers for custom artwork.
Public, input-independent APIs for Input System, gamepad, touch, multiplayer, or custom UI integrations.
Full C# source code and online documentation.
Genre-Agnostic Room System
Although the demo uses a science-fiction setting, the underlying room system works with other genres.
Examples include:
Bed + Chest → Bedroom
Forge + Anvil → Blacksmith
Cauldron + Herb Rack → Alchemy Room
Throne + Banners → Throne Room
Desk + Command Console → Control Room
Replace the models and data definitions while keeping the same runtime detection and classification pipeline.
Data-Driven Authoring
The framework uses ScriptableObject definitions for:
Construction pieces
Construction categories
Room tags
Room types
Station objects
Resources
Production and consumption rates
Create new content without adding hard-coded room-classification branches.
Included Examples
Clean runtime construction demo
Grid-room and placement demos
Structural, furniture, device, UI, and worker prefab templates
Example construction catalog and categories
Crew Quarters, Life Support, Control Room, Engineering, Medical Bay, Research Lab, and Storage Room definitions
Example resource, atmosphere, ventilation, crew, inspection, and save workflows
Requirements and Scope
Designed for Unity 6
Runtime interface uses uGUI
Core APIs are input-independent
Optional legacy Input Manager adapters are included
Character animation files are not included
The documentation includes a complete Humanoid animation import and retargeting guide
Space Station Survival System is a reusable framework rather than a finished game. Inventory, combat, farming, research trees, vertical worker navigation, multiplayer replication, and full simulation-state saving are intended extension points.
Detailed Documentation