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SettingsNow: Settings Menu and Key Rebinding preview
Unity

SettingsNow: Settings Menu and Key Rebinding

By schnurbusch

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for SettingsNow: Settings Menu and Key Rebinding 4 price observations from Sep 25, 2026 to Nov 5, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Sep 25, 2026: $17.48. Unity New Release Discount 2026-09-25 2026-10-09 Sep 25, 2026: $17.48. Unity New Release Discount 2026-09-25 2026-10-09 Sep 25, 2026: $24.99. Unity First Price 2026-09-25 2026-09-25 Nov 5, 2026: $24.99. Latest store price Sep 25, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-09-25 2026-09-25
$17.48Unity New Release Discount 2026-09-25 2026-10-09
$17.48Unity New Release Discount 2026-09-25 2026-10-09

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SettingsNow: Settings Menu and Key Rebinding

  • Art & Visuals > UI & GUI
SettingsNow is a lightweight settings menu that builds itself at runtime with a single method call. No prefab, canvas, manager or scene file is required; the menu creates its UI automatically and closes when the player exits. Custom settings are defined by one attribute on an existing variable, such as [UserSetting("Gameplay", "Mouse Sensitivity", Min=0.1f, Max=5f)] public static float Sensitivity = 1f; the attribute creates a row under a Gameplay tab, stores the value, applies it before the next scene, and keeps the variable updated. Audio controls include master, music and effects with optional AudioMixer support. Display options show resolution, window mode, refresh rate, monitor, VSync and frame rate limit, hiding irrelevant rows on platforms like WebGL or mobile. Quality reflects project settings. Language selects from your list via a single event, independent of any localization package. Controls enable full key rebinding for the Input System. Rebinding handles composite actions, resolves conflicts, and avoids common pitfalls such as blocked clicks or lingering states. Bindings are stored as Input System JSON overrides, persisting across edits. The menu is fully configurable via a setup window that writes a JSON config asset on first change, and uses PlayerPrefs with prefixed keys or a JSON backend for storage. No images, materials, shaders or prefabs are included; the package works with Built‑in, URP and HDRP pipelines and contains full C# source with no external dependencies.

Unity price last checked .

Prices and availability may change.