Unity
Serialized Reference Injector
$15
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Serialized Reference Injector
- Tools, Systems & Learning > Development Tools & Automation
Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time.
Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it's referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.
Key Features:
Automatic Reference Injection:
Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].
Clear Visual Feedback:
Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.
Comprehensive Validation:
Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.
Array & List Support:
Populate lists or arrays with all matching components automatically—no extra code needed.
Prefab Awareness:
Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.
Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.
Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it's referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.
Key Features:
Automatic Reference Injection:
Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].
Clear Visual Feedback:
Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.
Comprehensive Validation:
Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.
Array & List Support:
Populate lists or arrays with all matching components automatically—no extra code needed.
Prefab Awareness:
Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.
Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.