Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $14.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Asset Sentinel
- Tools, Systems & Learning > Development Tools & Automation
As Unity projects grow, they accumulate technical debt: missing scripts on prefabs, oversized textures, duplicate assets, poor import settings, debug code left in production, and configuration mistakes that quietly lead to build failures or performance drops. Finding these issues manually is slow, inconsistent, and error-prone. Asset Sentinel automates this entire workflow.
Core Features
Build Guard Automation
Protect your release pipeline. Build Guard automatically intercepts the build process and halts compilation if any Error-severity issues are detected, ensuring broken or unoptimized releases never reach your players or CI/CD environment.
70+ Built-in Validation Rules
Asset Sentinel ships with comprehensive out-of-the-box coverage across all major project sectors:
- Build Safety & Configuration: Missing scripts, shader errors, duplicate assets, and missing scenes or project icons.
- Textures & Graphics: Power of Two (PoT) compliance, large texture detection, compression settings, platform overrides, sRGB/Normal map checks, alpha waste, and shader keyword bloat.
- Audio Optimization: Mono enforcement, load type validation, compression formats, and background music streaming checks.
- Meshes & Models: Read/Write vertex limits, import scales, missing LOD groups, and rig type mismatches.
- Scenes & UI: Multiple audio listeners, UI raycast target waste, missing event systems, and particle system culling.
- Code Performance: Identifies expensive runtime calls in Update (e.g., Camera.main, GameObject.Find, SendMessage), hardcoded API/encryption keys, insecure HTTP URLs, and missing Assembly Definitions.
High-Performance Asynchronous Scanning
Large projects shouldn't suffer from editor lockups. Asset Sentinel runs its validation passes asynchronously in the background. Teams can continue writing code, tweaking scenes, or adjusting assets without waiting for the scanner to finish.
One-Click Fix Dashboard
Review scan results inside a modern centralized editor dashboard equipped with robust sorting, filtering, and scoped scanning. Many built-in rules support direct, safe "One-Click Fixes" right from the UI, allowing you to resolve structural and import errors instantly.
Project Budgets & Memory Reports
Gain deep insight into your asset footprints. Asset Sentinel includes memory estimation tools for textures, audio, meshes, and animations, checking them directly against your custom-configured project memory budgets.
Unused Asset Scanner & CI Export
Clean up project bloat safely with an unreferenced asset scanner. For studios running automated pipelines, scan results can be seamlessly exported to external CI environments with fully configurable reporting and failure behaviors.
Extensible Custom Rules
The tool adapts to your studio's specific pipeline. You can quickly add project-specific validation standards by writing custom C# rules that hook directly into Asset Sentinel's core execution and dashboard interface.
Ideal For Content-Heavy Teams
- Solo Developers looking for an automated safety net to prevent broken builds.
- Technical Artists and Leads responsible for enforcing asset budgets, texture profiles, and performance limits.
- Multi-Platform Studios needing tailored platform presets to enforce different optimization criteria across mobile, console, and PC.
- Production Teams wanting to completely eliminate manual quality assurance reviews for basic asset configuration.