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Segmented Progress Indicator preview
Unity

Segmented Progress Indicator

By kqzq9uru

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Segmented Progress Indicator 2 price observations from Sep 24, 2026 to Nov 5, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Sep 24, 2026: $4.99. Unity First Price 2026-09-24 2026-09-24 Nov 5, 2026: $4.99. Latest store price Sep 24, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Segmented Progress Indicator

  • Art & Visuals > UI & GUI
Segmented Progress Indicator is a reusable Unity uGUI component for displaying staged progress or multiple independent status slots.
Use it for startup initialization, scene loading, content preparation, quest or mission stages, multiplayer ready checks, player or device connection states, crafting queues, and batch task results.
The component supports six explicit states: Pending, Active, Completed, Warning, Failed, and Skipped. Multiple segments can be Active at the same time. Active segments use a gentle alpha pulse based on Time.unscaledDeltaTime.
Create the indicator directly from GameObject > UI > Segmented Progress Indicator, configure the initial segment count and state in the custom Inspector, or control it at runtime through SetSegmentCount, SetSegmentState, and SetStates.
The included Basic Usage sample demonstrates practical progress-step and status-slot presets, runtime segment-count changes, individual and batch state updates, multiple Active segments, Reset, Clear, and width changes.
The indicator uses a simple instance pool. Increasing the segment count creates only missing segments, while decreasing the count or calling Clear retains generated instances for reuse.

Unity price last checked .

Prices and availability may change.