Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Search Result Lite
- Tools, Systems & Learning > Development Tools & Automation
Search Result Lite simplifies error handling in Unity, providing an easy-to-use, streamlined structure for data management in your projects.
Ideal for projects that require robust yet lightweight error-handling, Search Result Lite allows developers to handle data retrieval with minimal setup, maintaining clarity and functionality throughout your codebase.
Key Features
Search Result Lite is designed to blend seamlessly with any Unity workflow, providing a smooth setup process that won’t disrupt your existing structure. Manage data with confidence. This package allows you to identify and address data errors instantly, helping streamline debugging and development. The generic structure of Search Result Lite supports multiple data types, offering more versatility in managing Unity data structures. Robust Error Handling: Lightweight and efficient, this package ensures that error-handling is fast and doesn’t add unnecessary load to your project. Flexible with Any Data Type: Optimized Performance, Safe Lists & Arrays Access, Safe GameObject Access.
Key Use Cases in Unity Projects
1. Safe Data Access
Lists and Arrays: The SafeGet extension methods for lists and arrays help retrieve elements without worrying about null references, out-of-bounds errors, or runtime crashes. This is especially useful when working with dynamically sized collections, such as inventories, object pools, or runtime-generated datasets.
2. Error Messaging with Context
The use of caller name and line number attributes in SafeGet methods allows developers to quickly identify where an error occurred in the code. This makes debugging faster and more intuitive.
3. GameObject Modifications
The SafeModify method provides a structured way to modify GameObjects while handling potential exceptions gracefully. This can be used for tasks such as adding or removing components, updating properties, or custom logic based on runtime checks.
4. Preventing Common Errors in Unity
Null Reference Exceptions: These extensions ensure that null references are caught and handled before they cause crashes. Index Out-of-Bounds: Improves safety when accessing indices, reducing runtime errors caused by invalid inputs. Runtime Exception Handling: Provides a unified approach to catching exceptions across different object types, ensuring smoother gameplay and debugging.
5. Customization and Extendability
By providing a generic structure, this framework allows developers to easily extend functionality to other data types, like custom structs or objects. Custom extension methods can be created for retrieving specific components or types safely.
6. Collaborative Development and Modular Code
Enables safer code when multiple developers are working on a project. The clear separation of error handling and functional logic helps streamline debugging and maintenance.
7. Error Logging for QA and Bug Tracking
With precise error messages and contextual information, QA testers can pinpoint issues and provide detailed reports. Developers can also integrate these error messages with bug tracking tools.
Benefits for Unity Developers
Reduced Debugging Time: Eliminates the need to manually write boilerplate error checks for common operations.
Improved Stability: Prevents crashes caused by common mistakes like accessing null objects or out-of-range indices.
Enhanced Collaboration: Clear error reporting ensures team members can quickly identify and resolve issues.
Code Reusability: The generic approach and extensible design ensure that these utilities can be reused across various projects and scenarios.
By integrating these utilities into a Unity project, developers can focus on building features and gameplay mechanics rather than worrying about runtime stability.
Supported Platforms
Compatible with Desktop, Android, iOS, WebGL, macOS, and Consoles.
Ideal for projects that require robust yet lightweight error-handling, Search Result Lite allows developers to handle data retrieval with minimal setup, maintaining clarity and functionality throughout your codebase.
Key Features
Search Result Lite is designed to blend seamlessly with any Unity workflow, providing a smooth setup process that won’t disrupt your existing structure. Manage data with confidence. This package allows you to identify and address data errors instantly, helping streamline debugging and development. The generic structure of Search Result Lite supports multiple data types, offering more versatility in managing Unity data structures. Robust Error Handling: Lightweight and efficient, this package ensures that error-handling is fast and doesn’t add unnecessary load to your project. Flexible with Any Data Type: Optimized Performance, Safe Lists & Arrays Access, Safe GameObject Access.
Key Use Cases in Unity Projects
1. Safe Data Access
Lists and Arrays: The SafeGet extension methods for lists and arrays help retrieve elements without worrying about null references, out-of-bounds errors, or runtime crashes. This is especially useful when working with dynamically sized collections, such as inventories, object pools, or runtime-generated datasets.
2. Error Messaging with Context
The use of caller name and line number attributes in SafeGet methods allows developers to quickly identify where an error occurred in the code. This makes debugging faster and more intuitive.
3. GameObject Modifications
The SafeModify method provides a structured way to modify GameObjects while handling potential exceptions gracefully. This can be used for tasks such as adding or removing components, updating properties, or custom logic based on runtime checks.
4. Preventing Common Errors in Unity
Null Reference Exceptions: These extensions ensure that null references are caught and handled before they cause crashes. Index Out-of-Bounds: Improves safety when accessing indices, reducing runtime errors caused by invalid inputs. Runtime Exception Handling: Provides a unified approach to catching exceptions across different object types, ensuring smoother gameplay and debugging.
5. Customization and Extendability
By providing a generic structure, this framework allows developers to easily extend functionality to other data types, like custom structs or objects. Custom extension methods can be created for retrieving specific components or types safely.
6. Collaborative Development and Modular Code
Enables safer code when multiple developers are working on a project. The clear separation of error handling and functional logic helps streamline debugging and maintenance.
7. Error Logging for QA and Bug Tracking
With precise error messages and contextual information, QA testers can pinpoint issues and provide detailed reports. Developers can also integrate these error messages with bug tracking tools.
Benefits for Unity Developers
Reduced Debugging Time: Eliminates the need to manually write boilerplate error checks for common operations.
Improved Stability: Prevents crashes caused by common mistakes like accessing null objects or out-of-range indices.
Enhanced Collaboration: Clear error reporting ensures team members can quickly identify and resolve issues.
Code Reusability: The generic approach and extensible design ensure that these utilities can be reused across various projects and scenarios.
By integrating these utilities into a Unity project, developers can focus on building features and gameplay mechanics rather than worrying about runtime stability.
Supported Platforms
Compatible with Desktop, Android, iOS, WebGL, macOS, and Consoles.