Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.94. The latest store price is $9.95.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.95 | Latest store price | |
| $9.94 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Sea of Clouds URP
- Theme > Nature & Countryside
- Art & Visuals > VFX
Sea Of Clouds adds a full-screen volumetric cloud layer to URP projects through a Scriptable Renderer Feature and a familiar Unity Volume workflow. It is designed for open skies, flying cameras, islands, landscapes, stylized worlds, and cinematic horizon views where the clouds need to feel large, soft, and integrated with the scene.
Tune the look directly from the Volume inspector: cloud amount, thickness, layer height, draw distance, wind, large-scale shape, detail erosion, cumulus forms, tint, opacity, sunlight, ambient lighting, horizon blend, and advanced raymarch stability. The package also includes quality controls such as internal render resolution, sample counts, denoising modes, far-distance smoothing, temporal reprojection, and ready-made Fast, Balanced, High, and Cinematic performance presets.
URP Scriptable Renderer Feature + Volume based workflow
Volumetric raymarched cloud layer
Artist-friendly controls for shape, density, lighting, wind, and horizon color
Cumulus height shaping for richer cloud silhouettes
Denoising, far distance smoothing, stochastic sampling.
Inside cloud and near-horizon stabilization for wide horizon views
Depth aware upscale to reduce edge leakage around scene geometry
Unity ambient, fog, sun, and environment lighting integration
Debug views for density, depth, lighting, phase, denoise, temporal history, and more
Sample scene and sample Volume profile included
Sea Of Clouds is built to blend naturally with your project lighting. It can pick up Unity RenderSettings ambient colors, fog color, reflection intensity, directional sun lighting, and horizon atmosphere, helping clouds sit inside the scene instead of looking like a separate overlay.
Ideal for developers who want atmospheric skies without building a custom volumetric cloud renderer from scratch.
Tune the look directly from the Volume inspector: cloud amount, thickness, layer height, draw distance, wind, large-scale shape, detail erosion, cumulus forms, tint, opacity, sunlight, ambient lighting, horizon blend, and advanced raymarch stability. The package also includes quality controls such as internal render resolution, sample counts, denoising modes, far-distance smoothing, temporal reprojection, and ready-made Fast, Balanced, High, and Cinematic performance presets.
URP Scriptable Renderer Feature + Volume based workflow
Volumetric raymarched cloud layer
Artist-friendly controls for shape, density, lighting, wind, and horizon color
Cumulus height shaping for richer cloud silhouettes
Denoising, far distance smoothing, stochastic sampling.
Inside cloud and near-horizon stabilization for wide horizon views
Depth aware upscale to reduce edge leakage around scene geometry
Unity ambient, fog, sun, and environment lighting integration
Debug views for density, depth, lighting, phase, denoise, temporal history, and more
Sample scene and sample Volume profile included
Sea Of Clouds is built to blend naturally with your project lighting. It can pick up Unity RenderSettings ambient colors, fog color, reflection intensity, directional sun lighting, and horizon atmosphere, helping clouds sit inside the scene instead of looking like a separate overlay.
Ideal for developers who want atmospheric skies without building a custom volumetric cloud renderer from scratch.