Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-08-13 2026-08-20 | |
| $39.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $19.98 | Unity New Release Discount 2026-06-12 2026-06-26 | |
| $19.98 | Unity New Release Discount 2026-06-12 2026-06-26 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About SDK Build Excluder
- Tools, Systems & Learning > Development Tools & Automation
SDKBuildExcluder is an automated, high-performance build-pipeline utility designed for Unity projects that rely on multiple SDKs with differet build profiles, it physically quarantines assets, disables native plugins, and blinds external resolvers prior to the build process. It eliminates the need for duplicate project clones, manual SDK deletion, or risky file removals by programmatically excluding unused SDKs based on active scripting-define symbols.
(Set your configuration once and let the Editor handle the heavy lifting)
Who is this for?
This tool is genre-agnostic. Whether you are developing hyper-casual mobile games, complex AR applications, or maintaining multiple builds, this utility enforces clean architecture principles by keeping your project decoupled and lean. It handles neatly organized UPM packages and messy, scattered legacy SDKs with equal precision.
How it works:
Using a combination of assembly-definition control, plugins control, folder hiding, and file-level excluding, SDKBuildExcluder ensures that unused native binaries, manifests, Gradle/CocoaPods files, and dependency assets never enter your final build. This results in smaller builds, fewer permission issues, and cleaner CI/CD pipelines.
The tool is fully customizable through a ScriptableObject-based settings asset, supports complex SDK structures, integrates with EDM4U, and provides detailed audit logs for DevOps teams. It is suitable for any Unity project that targets multiple platforms or uses conditional SDKs such as Firebase, AdMob, Facebook, or custom enterprise integrations.