Unity
SDF Tool - Signed Distance Field Dissolve Texture Generator
$30
About SDF Tool - Signed Distance Field Dissolve Texture Generator
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
SDF Generator
A GPU-accelerated Signed Distance Field texture generator based on the Jump Flooding Algorithm (JFA). Converts source images into SDF textures for text rendering, outlines, soft shadows, shape morphing, collision detection, and UI effects.
Features
Three Input Modes — Single texture, custom multi-texture (2–8), and folder batch loading. Supports PNG, JPG, TGA, BMP, PSD, and more.
Real-Time Preview — Parameter changes trigger automatic GPU preview refresh with 0.15s debounce.
SDF Controls — Spread (distance range), Contrast, Center (midpoint shift), Invert, Edge Softness, and Multiply Alpha.
Multi-Texture Combination — Each texture is independently converted to SDF, then additively blended and normalized into a single combined output.
Flexible Output — 128 to 1024 resolution; PNG 8/16-bit or EXR 16/32-bit, with auto-configured linear and Clamp import settings.
Use Cases
SDF facial shadows
VFX dissolve map creation
Highlights
Fully GPU-accelerated via Compute Shader — a 1024×1024 texture processes in milliseconds.
Zero setup: open from Tools → SDF Generator and start immediately. Default config is auto-created on first launch.
Full Undo/Redo support — all parameter changes can be reverted with Ctrl+Z.
A GPU-accelerated Signed Distance Field texture generator based on the Jump Flooding Algorithm (JFA). Converts source images into SDF textures for text rendering, outlines, soft shadows, shape morphing, collision detection, and UI effects.
Features
Three Input Modes — Single texture, custom multi-texture (2–8), and folder batch loading. Supports PNG, JPG, TGA, BMP, PSD, and more.
Real-Time Preview — Parameter changes trigger automatic GPU preview refresh with 0.15s debounce.
SDF Controls — Spread (distance range), Contrast, Center (midpoint shift), Invert, Edge Softness, and Multiply Alpha.
Multi-Texture Combination — Each texture is independently converted to SDF, then additively blended and normalized into a single combined output.
Flexible Output — 128 to 1024 resolution; PNG 8/16-bit or EXR 16/32-bit, with auto-configured linear and Clamp import settings.
Use Cases
SDF facial shadows
VFX dissolve map creation
Highlights
Fully GPU-accelerated via Compute Shader — a 1024×1024 texture processes in milliseconds.
Zero setup: open from Tools → SDF Generator and start immediately. Default config is auto-created on first launch.
Full Undo/Redo support — all parameter changes can be reverted with Ctrl+Z.