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Scylla Chroma preview
Unity

Scylla Chroma

By Surreal Cosmic

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.

Recorded prices for Scylla Chroma 4 price observations from Sep 19, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Sep 19, 2026: $14.99. Unity New Release Discount 2026-09-19 2026-10-03 Sep 19, 2026: $14.99. Unity New Release Discount 2026-09-19 2026-10-03 Sep 19, 2026: $29.99. Unity First Price 2026-09-19 2026-09-19 Oct 31, 2026: $29.99. Latest store price Sep 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity First Price 2026-09-19 2026-09-19
$14.99Unity New Release Discount 2026-09-19 2026-10-03
$14.99Unity New Release Discount 2026-09-19 2026-10-03

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Scylla Chroma

  • Tools, Systems & Learning > Development Tools & Automation
IMPORTANT: This tool requires Scylla Core.

Scylla Chroma is a single editor for all your color work: Build and store color palettes, create advanced color gradients, pick colors from the screen, sample gradients from images, generate color harmonies, check contrast and colorblind legibility, compare palettes, and recolor textures without bouncing between tools.

Chroma creates and stores Scylla palette and gradient assets that exceed Unity's native capabilities: color palettes load into game code, and gradients support RGB, HSV, and Oklab color space with independent alpha stops and non-destructive step reduction.

FEATURES:
- Color editor: Four 2D pickers (HSV wheel, HSV square, RGB cube slice, Oklch LCh plane), channel sliders, hex in/out, alpha control, live cross-color-space readout, color name resolver, screen eyedropper, recent colors history, one-click copy (hex, Unity Color, Color32, CSS, HLSL float4, JSON), and web-safe toggle.
- Color library: Searchable sidebar with table previews and drag-and-drop for palettes, gradients, and swatches.
- Palettes that behave like a database: Swatch grid, sortable table, multi-select, drag reordering, batch edits, tags, lock flags, and semantic roles; sorts by hue, saturation, lightness, chroma, alpha; copy selections as text in six formats.
- Gradient editor with smooth/stepped modes, RGB/HSV/Oklab support, separate alpha rail, fifteen easing curves, per-stop blend modes, midpoint handles, and non-destructive reduction slider up to 4096 stops; bake to PNG/TGA/EXR, convert to/from palettes.
- Image sampling and extraction: Single pixel magnifier, region average, freehand drag to gradient, motion-timed trace, and K-means in Oklab, median cut, luminance buckets, or most-saturated palette pulls.
- Color theory tools: Harmonies (complementary, triadic, analogous), tints/shades/tones in Oklab, seeded random palettes, cel-shading sets, blackbody ramps, and noise-driven coherent color steps.
- Color accessibility check: WCAG 2.1 contrast with AA/AAA badges, eight colorblindness simulations, Oklab delta-E, nearest-named lookup (CSS Level 4, X11, RAL), correlated color temperature, and per-palette statistics.
- Compare and recolor: Diff palettes by Oklab distance, remap textures from one palette to another in Oklab and save as PNG.
- Palette import: ASE, GPL, ACT, Lospec JSON, hex lists; export to those plus CSS and C# file; gradient round-trip through Chroma's format and import from Photoshop .grd (legacy and modern layouts).

DESIGNED TO STAY OUT OF YOUR WAY:
- Native to Scylla Core: palettes and gradients are Core color assets readable from game code
- Full undo/redo matching Unity's behavior
- UI Toolkit-based interface with no texture assets cluttering your project
- Perceptual color math (Oklab/Oklch) throughout

Unity price last checked .

Prices and availability may change.