Unity
ScriptableObjects Tools
$7.99
Rated 5.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price |
About ScriptableObjects Tools
This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can solve cross‑scene communication, create gameplay that can be tested in isolation to improve iteration time, and allow designers to tweak gameplay in the editor, even at runtime. All of this uses consolidated Unity workflows, so it works on all platforms and with future Unity versions.
Components:
- Shared Values: hold a single primitive value (int, float, bool, etc.) that is shared among different objects.
- Runtime Anchors: hold a reference to a Unity component that is only available at runtime but, as a ScriptableObject, can be referenced by other objects that need the component once the game is in play.
- Events: (to be added in a future version)
- Various utilities: includes a no‑domain‑reload safe ScriptableObject implementation and more.
All components have a classic Unity look‑and‑feel, blending seamlessly into your workflow.
Components:
- Shared Values: hold a single primitive value (int, float, bool, etc.) that is shared among different objects.
- Runtime Anchors: hold a reference to a Unity component that is only available at runtime but, as a ScriptableObject, can be referenced by other objects that need the component once the game is in play.
- Events: (to be added in a future version)
- Various utilities: includes a no‑domain‑reload safe ScriptableObject implementation and more.
All components have a classic Unity look‑and‑feel, blending seamlessly into your workflow.