About ScreenSpaceNPRRendering
- Theme > Stylized
- Art & Visuals > VFX
ScreenSpaceNPRRendering — Screen-Space Toon Outline Post Effect for Unity 6 URP
A stylized screen-space NPR outline solution for Unity 6 URP, built on the RenderGraph pipeline for modern, production-friendly post-processing.
Use Cases
- Character outline rendering for anime and stylized projects
- Highlighting heroes, enemies, NPCs, or interactable objects
- Selective Layer-based post effect control
- Fast visual iteration for stylized scenes
- URP-based NPR rendering workflows in Unity 6
Core Features
RenderGraph Workflow:
- built specifically for Unity 6 URP with a modern RenderGraph renderer feature
Screen-Space Toon Outline:
- generates outlines from scene depth and normal differences for a clean NPR look
Layer-Based Filtering:
- apply the outline only to selected Unity layers with a customizable LayerMask
Volume Driven Control:
- enable and tune the effect directly from a Volume override
You’ll Benefit
- Faster NPR look development in URP
- Cleaner stylized outlines without custom mesh extrusion workflows
- More control over where the effect appears through LayerMask filtering
- Better iteration speed for characters, gameplay targets, and scene accents
Recommended For
- Anime-style games
- Stylized action games
- Character-focused rendering
- Gameplay highlighting and readability improvements
- Unity 6 URP projects that need controllable toon outlines
A stylized screen-space NPR outline solution for Unity 6 URP, built on the RenderGraph pipeline for modern, production-friendly post-processing.
Use Cases
- Character outline rendering for anime and stylized projects
- Highlighting heroes, enemies, NPCs, or interactable objects
- Selective Layer-based post effect control
- Fast visual iteration for stylized scenes
- URP-based NPR rendering workflows in Unity 6
Core Features
RenderGraph Workflow:
- built specifically for Unity 6 URP with a modern RenderGraph renderer feature
Screen-Space Toon Outline:
- generates outlines from scene depth and normal differences for a clean NPR look
Layer-Based Filtering:
- apply the outline only to selected Unity layers with a customizable LayerMask
Volume Driven Control:
- enable and tune the effect directly from a Volume override
You’ll Benefit
- Faster NPR look development in URP
- Cleaner stylized outlines without custom mesh extrusion workflows
- More control over where the effect appears through LayerMask filtering
- Better iteration speed for characters, gameplay targets, and scene accents
Recommended For
- Anime-style games
- Stylized action games
- Character-focused rendering
- Gameplay highlighting and readability improvements
- Unity 6 URP projects that need controllable toon outlines