Screen Space Cavity & Curvature (Built-In/URP/HDRP)
By Jolly Theory
Rated 5.0/5 from 49 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $2.50. The latest store price is $24.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $12.49 | Unity Discount 2026-07-08 2026-07-15 | |
| $12.49 | Unity Discount 2026-07-03 2026-07-09 | |
| $2.50 | Unity Flash Sale 2026-07-02 2026-07-03 | |
| $24.99 | Unity First Price 2026-06-19 2026-06-26 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Screen Space Cavity & Curvature (Built-In/URP/HDRP)
- Art & Visuals > VFX
✅ Built-In (2022/6+) • ✅ URP (14+) • ✅ HDRP (14+)
Big 6.0 Update! Unity 6 is now natively supported and optimized for.
Compatibility:
• ✔ Unity 2022 / 6+.
• ✔ Standard render pipeline, forward and deferred.
• ✔ Universal Render Pipeline 14+ (Unity 2022+).
• ✔ High Definition Render Pipeline 14+ (Unity 2022+).
• Super simple to use: simply add to your camera/render-pipeline and adjust parameters.
• The effect is split into two parts:
- Control small scale highlighting with "curvature" settings,
- And larger scale highlights with "cavity" settings.
Separate settings are available, enabling you to dial in the desired effect:
- Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves.
- World radius of cavity, its brightness in outward curves and its darkness in inward curves.
• As a source of screenspace normals, all three sources are available to choose from:
- G-Buffer normals, Camera normals, and Depth-reconstructed normals.
• New feature: Control the effect per-object.
- Uses a new "output to global shader texture instead of the screen" mode. Example shaders included. Feature available for Builtin[2022/6], URP[2022/6].
• Mobile Friendly: About the same cost as SSAO. Supports a Half Resolution Cavity mode for extra performance.