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Screen Juice preview
Unity

Screen Juice

By TheCoderGuy

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Screen Juice 2 price observations from Jul 29, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Jul 29, 2026: $14.99. Unity First Price 2026-07-29 2026-08-05 Oct 31, 2026: $14.99. Latest store price Jul 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Screen Juice

  • Art & Visuals > VFX
Game feel for the whole screen - not just the camera.

Most "juice" assets ship camera shake and stop there. Screen Juice productizes the screen-space feedback layer that makes Hades, Doom and Returnal feel so good: hitstop, color punches, chromatic pulses, shockwaves, speed lines and cinematic focus - all from a single ScreenJuiceDirector, triggered by name with no code.

You don't wire up 14 sliders. You pick a preset like Critical Hit or Boss Slam, hit Preview, and ship it this afternoon.

Make every hit feel huge:
- 25+ hand-tuned presets - crits, heavy hits, parries, explosions, low-health, rage, poison, ultimates, boss intros, level complete and more.
- Best-in-class hitstop - physics-safe, eased, and a single owner of time scale (no more "the freeze broke my animations").
- The full impact toolbox - screen flash, blood/damage tint, vignette pulse, zoom punch, trauma-based screen shake, shockwave ripple, radial blur, chromatic aberration, edge distortion, color grading, grain, speed lines, letterbox, fades, and a cinematic focus pull for boss reveals and ultimates.

Zero code (or one line, your call):
- Juice Trigger component: pick a preset + a When (on hit, on collision, on death). Done - no scripting.
- Event channels (JuiceEvent): decouple "what happened" from "what it looks like," and hook sound/haptics to the same event.
- One-line C# API: Juice.Play("CriticalHit"); - copy the exact call straight from any preset.

See it before you commit:
- One-click preview in the Scene view - no Play mode.
- Timeline scrubber to fine-tune how effects layer over time.
- Runtime overlay (F8) to fire and tune presets against real gameplay.
- Preset Browser to shop the whole catalog like a gallery.

Works everywhere:
- Built-in, URP & HDRP. 2D & 3D. One workflow across all of them.
- Mobile-friendly: a single composited full-screen pass, zero per-frame allocations, and the pass is skipped entirely when nothing is active.

Player-friendly & shippable:
- Built-in flash/shake reduction and a photosensitivity-safe mode you can expose in your options menu - increasingly a console-cert requirement.
- A Master Intensity slider to scale the whole layer per quality tier.

Built to extend:
- Add your own effects by subclassing one class - they show up in the editor automatically.
- Clean, SOLID, fully XML-documented code with an extensive manual: setup, usage, event binding, and a "Create Your Own Effect" guide.

Includes: 25+ presets | 18+ effect modules | 4 demo scenes | full source | extensive documentation.

Not trying to be a whole game-feel orchestra. If you just want your screen to hit hard, today - this is it.

Unity price last checked .

Prices and availability may change.