Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price |
About Asset Scout
- Tools, Systems & Learning > Development Tools & Automation
WHAT'S NEW
Major Performance Improvements - This update focuses entirely on speed and efficiency. Incremental rebuilds are significantly faster, memory consumption is reduced, and cache operations (save/load) are optimized. If you're working with large projects, this update is for you
Asset Scout solves a fundamental problem that Unity's native API doesn't address - reverse dependencies. While Unity's built-in GetDependencies API only shows what assets are used by a given asset (direct dependencies), Asset Scout finds which assets are using your target asset (reverse dependencies).
KEY FEATURES
Reverse Dependency Tracking - Find all assets that reference your target asset
Type Reference Search - Discover which assets use specific C# types, including SerializeReference fields and components
Addressables Reference Search - Locate all assets that reference your Addressable resources
Deep Search - Detect references in scenes, prefabs, scriptable objects, materials, and more
Detailed Results - See exact property paths where references are used
Fast Performance - Optimized cache system for quick searches
Easy to Use - Simple drag & drop interface with clear results
Extensible - Create custom processors for specialized search needs
PERFECT FOR
Game Designers - Understand how configs and data assets are connected across the project
Technical Artists - Find which sprites, materials, and meshes are used in which prefabs - and which can be safely removed
Indie Developers & GameJam Teams - Quickly navigate and understand a rapidly evolving project
Anyone Refactoring - Safely rename, move, or delete assets knowing exactly what depends on them
ADVANCED FEATURES
Cache System - Automatically updates when assets change
Custom Processors - Extend functionality with your own search logic
Addressables Integration - Find references through the Addressables system
Support for Custom Data Types - Handle localization keys, weak references
UI Integration - Add custom search fields to the interface
Selective Enabling - Enable/disable processors individually
TECHNICAL DETAILS
Supports Unity 2022.3 or later
Requires .NET Standard 2.0 or later
Initial cache building for large projects (~70,000 searchable assets) takes approximately 160 seconds
Small indie projects (~300 searchable assets) build in under 3 seconds
Subsequent incremental updates are much faster as they only process changed assets
Asset Scout is suitable for projects of any genre and size. Whether you're working on a small indie game or a large-scale commercial project, Asset Scout will help you maintain a clean and efficient asset structure.
Major Performance Improvements - This update focuses entirely on speed and efficiency. Incremental rebuilds are significantly faster, memory consumption is reduced, and cache operations (save/load) are optimized. If you're working with large projects, this update is for you
Asset Scout solves a fundamental problem that Unity's native API doesn't address - reverse dependencies. While Unity's built-in GetDependencies API only shows what assets are used by a given asset (direct dependencies), Asset Scout finds which assets are using your target asset (reverse dependencies).
KEY FEATURES
Reverse Dependency Tracking - Find all assets that reference your target asset
Type Reference Search - Discover which assets use specific C# types, including SerializeReference fields and components
Addressables Reference Search - Locate all assets that reference your Addressable resources
Deep Search - Detect references in scenes, prefabs, scriptable objects, materials, and more
Detailed Results - See exact property paths where references are used
Fast Performance - Optimized cache system for quick searches
Easy to Use - Simple drag & drop interface with clear results
Extensible - Create custom processors for specialized search needs
PERFECT FOR
Game Designers - Understand how configs and data assets are connected across the project
Technical Artists - Find which sprites, materials, and meshes are used in which prefabs - and which can be safely removed
Indie Developers & GameJam Teams - Quickly navigate and understand a rapidly evolving project
Anyone Refactoring - Safely rename, move, or delete assets knowing exactly what depends on them
ADVANCED FEATURES
Cache System - Automatically updates when assets change
Custom Processors - Extend functionality with your own search logic
Addressables Integration - Find references through the Addressables system
Support for Custom Data Types - Handle localization keys, weak references
UI Integration - Add custom search fields to the interface
Selective Enabling - Enable/disable processors individually
TECHNICAL DETAILS
Supports Unity 2022.3 or later
Requires .NET Standard 2.0 or later
Initial cache building for large projects (~70,000 searchable assets) takes approximately 160 seconds
Small indie projects (~300 searchable assets) build in under 3 seconds
Subsequent incremental updates are much faster as they only process changed assets
Asset Scout is suitable for projects of any genre and size. Whether you're working on a small indie game or a large-scale commercial project, Asset Scout will help you maintain a clean and efficient asset structure.