Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8.99. The latest store price is $8.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $8.99 | Latest store price |
About SciFi Lucky Wheel (Physics based)
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
Simple configurable Lucky wheel template, ready to use out of the box! Create a customized Lucky Wheel for your mobile game, and let the user win fantastic prices! You can specify different rewards for the wheel (e.g. standard or premium currency). Key Features: Fully Configurable Wheel: Configure the spin force, angular drag, spin time and many more options for your wheel. Customizable Reward Sections: Easily create your customized wheel for as many rewards as you like. Smooth 2D Physics Based Animation: Experience realistic physics driven spinning mechanics with adjustable spin force, angular drag and more. Ready to use out of the box: Just open one of the demo Scene and click on spin. Mobile optimized: No matter which orientation your game is (landscape or portrait mode), this asset comes with demo scenes that fit both variants. Extensive Documentation & Intuitive Integration: Integrate this asset into your Unity project with user friendly scripts and detailed documentation and make the most of this powerful tool. No need to be a coding expert - this asset is designed for easy implementation. WebGL Demo: Try before you buy! Explore the asset with the WebGL online demo directly in your browser. Get a hands on feel on how the system works and see its key features in action instantly. An on-screen FPS counter is included so you can directly evaluate runtime performance.