Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $69. The latest store price is $69, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $69 | Latest store price |
About Sci-Fi Ship Controller
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Sci-fi & Space
- Theme > Military & Combat
Sci-Fi Ship Controller enables you to create spaceships, in-atmosphere sci-fi fighters, hover-vehicles and more – virtually anything that flies. It can be integrated with other assets to create truly immersive RPG-style experiences. Make space shooters, sci-fi sims, anti-gravity racers, VR projects and more. Over 7 years of continuous development and improvements! Entirely physics-driven, Sci-Fi Ship Controller is easy to use and comes with a wide range of options for ship flight mechanics, flight assists, aerodynamics, weapons, damage models, input, AI and more. Highly Configurable: Sci-Fi Ship Controller is designed to be as generic as possible, with options for realistic Newtonian physics or a more arcade-style flight model. From full six-degrees-of-freedom spacecraft and anti-gravity racers to jet fighters and limited-degrees-of-freedom aeroplanes, we support a wide range of ship types. All visual elements are fully customisable, allowing you to add your own ship models, audio and visual effects. AI System: Sci-Fi Ship Controller comes with an extendable state-based AI system out of the box. With support for targeting other ships, following paths, obstacle avoidance and much more, the AI system allows you to bring life to your games. A flexible and easy-to-use API allows you to switch between states with ease, as well as write your own custom states and behaviours to fit the specific needs of your game. Combat System: With Sci-Fi Ship Controller you can add as many weapons as you want to your ships, with configurable fire rates, projectiles and more. A choice of three different damage models gives you options for simple, one-value health damage all the way up to progressive and/or localised damage where the performance of individual parts can be affected by collisions and damage incurred from projectiles. Player Input Module: Sci-Fi Ship Controller comes with an easy-to-use player input module. We support direct keyboard inputs, the legacy Unity input system, the new Unity input system, Rewired, and the Oculus and Vive input systems. Aerodynamics: Sci-Fi Ship controller allows you to add wings and control surfaces to your ships, and provides a simulation of drag, angular drag, lift-induced drag and lift forces. Excellent Performance: Sci-Fi Ship Controller is built from the ground up to deliver the best performance possible, allowing you to run hundreds of ships at once. DOTS support is included for projectiles, and for non-DOTS projectiles we have a highly performant pooling system. Test Assets, including destructible pre-configured ships, turrets, hangars, radar dishes, anti-gravity track, space port, and a complete enemy citadel.